Soul Purifying Rune Robe
ArmorID 450280Soul_P_R_Robe
- Slots1
- EquipArmor
- Armor Lv2
- Level250+
- Weight50
- RefineYes
- NPC sellNo
ClassesEvery class
An robe created through deep energy research on the Varmundt Biosphere.
Imprinted with the runic magic of soul and purification.
Increases SP Consumption by 10%.
MATK +100.
For each 2 Refine Levels:
MATK +15, DEF +30.
Refine Level +7:
MATK +3%, S.MATK +2, MDEF +25.
Refine Level +9:
S.MATK +3, MDEF +25.
Refine Level +11:
Decreases After Skill Delay by 10%.
Increases Magical Damage with every element by 5%.
[Grade Bonus]
[Grade D]: MATK +10, MATK +5%.
[Grade C]: MATK +20, MATK +8%, Magical Damage with every element +3%.
[Grade B]: MATK +11%, Magical Damage with every element +5%, SPL +5.
[Grade A]: MATK +14%, Magical Damage with every element +7%, CON +5.
- SP cost of skills +10%
- MATK +100 (+15 for every 2 refine levels)
- For every 2 refine levels:
- DEF +30
- At refine +7 or higher:
- S.MATK +2
- MATK +3%
- MDEF +25
- At refine +9 or higher:
- S.MATK +3
- MDEF +25
- At refine +11 or higher:
- +5% magic damage of every element
- After-skill delay -10%
- At enchant grade D or higher:
- MATK +5%
- MATK +10
- At enchant grade C or higher:
- +3% magic damage of every element
- MATK +8%
- MATK +20
- At enchant grade B or higher:
- +5% magic damage of every element
- MATK +11%
- SPL +5
- At enchant grade A or higher:
- +7% magic damage of every element
- MATK +14%
- CON +5
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUseSPrate,10;
bonus bMatk,100+15*(.@r/2);
bonus bDef,30*(.@r/2);
if (.@r>=7) {
bonus bSMatk,2;
bonus bMatkRate,3;
bonus bMdef,25;
if (.@r>=9) {
bonus bSMatk,3;
bonus bMdef,25;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_All,5;
bonus bDelayrate,-10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMatkRate,5;
bonus bMatk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_All,3;
bonus bMatkRate,8;
bonus bMatk,20;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_All,5;
bonus bMatkRate,11;
bonus bSpl,5;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAtkEle,Ele_All,7;
bonus bMatkRate,14;
bonus bCon,5;
}
}
}
}With Bio S Abbys Ring:
- Ignores 50% of the MDEF of all enemies
- MATK +30%