BetaOpen beta· wiped at launch 1 Feb 2027Register & playJoin Discord
Base 1x / Job 1x / Drop 3x
Soul Purifying Rune Robe

Soul Purifying Rune Robe

ArmorID 450280Soul_P_R_Robe
  • Slots1
  • EquipArmor
  • Armor Lv2
  • Level250+
  • Weight50
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

An robe created through deep energy research on the Varmundt Biosphere.

Imprinted with the runic magic of soul and purification.


Increases SP Consumption by 10%.

MATK +100.


For each 2 Refine Levels:

MATK +15, DEF +30.


Refine Level +7:

MATK +3%, S.MATK +2, MDEF +25.


Refine Level +9:

S.MATK +3, MDEF +25.


Refine Level +11:

Decreases After Skill Delay by 10%.

Increases Magical Damage with every element by 5%.


[Grade Bonus]

[Grade D]: MATK +10, MATK +5%.

[Grade C]: MATK +20, MATK +8%, Magical Damage with every element +3%.

[Grade B]: MATK +11%, Magical Damage with every element +5%, SPL +5.

[Grade A]: MATK +14%, Magical Damage with every element +7%, CON +5.

What it does

  • SP cost of skills +10%
  • MATK +100 (+15 for every 2 refine levels)
  • For every 2 refine levels:
    • DEF +30
  • At refine +7 or higher:
    • S.MATK +2
    • MATK +3%
    • MDEF +25
    • At refine +9 or higher:
      • S.MATK +3
      • MDEF +25
      • At refine +11 or higher:
        • +5% magic damage of every element
        • After-skill delay -10%
  • At enchant grade D or higher:
    • MATK +5%
    • MATK +10
    • At enchant grade C or higher:
      • +3% magic damage of every element
      • MATK +8%
      • MATK +20
      • At enchant grade B or higher:
        • +5% magic damage of every element
        • MATK +11%
        • SPL +5
        • At enchant grade A or higher:
          • +7% magic damage of every element
          • MATK +14%
          • CON +5
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUseSPrate,10;
bonus bMatk,100+15*(.@r/2);
bonus bDef,30*(.@r/2);
if (.@r>=7) {
   bonus bSMatk,2;
   bonus bMatkRate,3;
   bonus bMdef,25;
   if (.@r>=9) {
      bonus bSMatk,3;
      bonus bMdef,25;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_All,5;
         bonus bDelayrate,-10;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMatkRate,5;
   bonus bMatk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_All,3;
      bonus bMatkRate,8;
      bonus bMatk,20;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAtkEle,Ele_All,5;
         bonus bMatkRate,11;
         bonus bSpl,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bMagicAtkEle,Ele_All,7;
            bonus bMatkRate,14;
            bonus bCon,5;
         }
      }
   }
}

Set bonus

With Bio S Abbys Ring:

  • Ignores 50% of the MDEF of all enemies
  • MATK +30%