Icy Storm Rune Suit
ArmorID 450279Ice_S_R_Suits
- Slots1
- EquipArmor
- Armor Lv2
- Level250+
- Weight75
- RefineYes
- NPC sellNo
ClassesEvery class
An suit created through deep energy research on the Varmundt Biosphere.
Imprinted with the runic magic of ice and storm.
Critical -10.
ATK +100.
For each 2 Refine Levels:
ATK +15, DEF +30.
Refine Level +7:
ATK +3%, P.ATK +2, MDEF +25.
Refine Level +9:
P.ATK +3, MDEF +25.
Refine Level +11:
Decreases After Skill Delay by 10%.
Increases Ranged Physical Damage by 5%.
[Grade Bonus]
[Grade D]: ATK +10, ATK +5%.
[Grade C]: ATK +20, ATK +8%, Ranged Physical Damage +3%.
[Grade B]: ATK +11%, Ranged Physical Damage +5%, POW +5.
[Grade A]: ATK +14%, Ranged Physical Damage +7%, CON +5.
- CRIT -10
- ATK +100 (+15 for every 2 refine levels)
- For every 2 refine levels:
- DEF +30
- At refine +7 or higher:
- P.ATK +2
- ATK +3%
- MDEF +25
- At refine +9 or higher:
- P.ATK +3
- MDEF +25
- At refine +11 or higher:
- +5% ranged physical damage
- After-skill delay -10%
- At enchant grade D or higher:
- ATK +5%
- ATK +10
- At enchant grade C or higher:
- +3% ranged physical damage
- ATK +8%
- ATK +20
- At enchant grade B or higher:
- +5% ranged physical damage
- ATK +11%
- POW +5
- At enchant grade A or higher:
- +7% ranged physical damage
- ATK +14%
- CON +5
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,-10;
bonus bBaseAtk,100+15*(.@r/2);
bonus bDef,30*(.@r/2);
if (.@r>=7) {
bonus bPAtk,2;
bonus bAtkRate,3;
bonus bMdef,25;
if (.@r>=9) {
bonus bPAtk,3;
bonus bMdef,25;
if (.@r>=11) {
bonus bLongAtkRate,5;
bonus bDelayrate,-10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
bonus bBaseAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus bLongAtkRate,3;
bonus bAtkRate,8;
bonus bBaseAtk,20;
if (.@g>=ENCHANTGRADE_B) {
bonus bLongAtkRate,5;
bonus bAtkRate,11;
bonus bPow,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bLongAtkRate,7;
bonus bAtkRate,14;
bonus bCon,5;
}
}
}
}With Bio S Abbys Ring:
- Ignores 50% of the DEF of all enemies
- +30% physical damage against all enemies