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Fiery Earth Rune Armor

Fiery Earth Rune Armor

ArmorID 450274Flame_E_R_Armor
  • Slots1
  • EquipArmor
  • Armor Lv2
  • Level250+
  • Weight100
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

An armor created through deep energy research on the Varmundt Biosphere.

Imprinted with the runic magic of fire and earth.


Critical -10.

ATK +100.


For each 2 Refine Levels:

ATK +15, DEF +30.


Refine Level +7:

ATK +3%, P.ATK +2, MDEF +25.


Refine Level +9:

P.ATK +3, MDEF +25.


Refine Level +11:

Decreases After Skill Delay by 10%.

Increases Melee Physical Damage by 5%.


[Grade Bonus]

[Grade D]: ATK +10, ATK +5%.

[Grade C]: ATK +20, ATK +8%, Melee Physical Damage +3%.

[Grade B]: ATK +11%, Melee Physical Damage +5%, POW +5.

[Grade A]: ATK +14%, Melee Physical Damage +7%, CON +5.

What it does

  • CRIT -10
  • ATK +100 (+15 for every 2 refine levels)
  • For every 2 refine levels:
    • DEF +30
  • At refine +7 or higher:
    • P.ATK +2
    • ATK +3%
    • MDEF +25
    • At refine +9 or higher:
      • P.ATK +3
      • MDEF +25
      • At refine +11 or higher:
        • +5% melee physical damage
        • After-skill delay -10%
  • At enchant grade D or higher:
    • ATK +5%
    • ATK +10
    • At enchant grade C or higher:
      • +3% melee physical damage
      • ATK +8%
      • ATK +20
      • At enchant grade B or higher:
        • +5% melee physical damage
        • ATK +11%
        • POW +5
        • At enchant grade A or higher:
          • +7% melee physical damage
          • ATK +14%
          • CON +5
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,-10;
bonus bBaseAtk,100+15*(.@r/2);
bonus bDef,30*(.@r/2);
if (.@r>=7) {
   bonus bPAtk,2;
   bonus bAtkRate,3;
   bonus bMdef,25;
   if (.@r>=9) {
      bonus bPAtk,3;
      bonus bMdef,25;
      if (.@r>=11) {
         bonus bShortAtkRate,5;
         bonus bDelayrate,-10;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bAtkRate,5;
   bonus bBaseAtk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bShortAtkRate,3;
      bonus bAtkRate,8;
      bonus bBaseAtk,20;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bShortAtkRate,5;
         bonus bAtkRate,11;
         bonus bPow,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bShortAtkRate,7;
            bonus bAtkRate,14;
            bonus bCon,5;
         }
      }
   }
}

Set bonus

With Bio S Abbys Ring:

  • Ignores 50% of the DEF of all enemies
  • +30% physical damage against all enemies