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Loud Park

Loud Park

ArmorID 450258Loud_Park
  • Slots1
  • EquipArmor
  • DEF100
  • Armor Lv1
  • Level100+
  • Weight100
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

The flashy costumes worn by the legendary band that is said to have caused an earthquake with their raucous performance and blown a hole in the ceiling of a live music venue with their singing.


MaxHP +10%, MaxSP +10%.


For each Level of Frigg's Song:

INT +6, MATK +30.


For each Level of Gloomy Shyness:

Increases Magical Damage against monsters of every race by 14%.


For each Level of Deep Sleep Lullaby:

Decreases After Skill Delay by 6%.


Refine Level +5:

Increases Damage of Metallic Sound by 50%.


Refine Level +7:

Increases Damage of Metallic Sound by additional 50%.


Refine Level +10:

Increases Magical Damage with Neutral element by 15%.

Indestructible in battle

What it does

  • MaxHP +10%
  • MaxSP +10%
  • For every level of Frigg's Song:
    • INT +6
    • MATK +30
  • For every level of Gloomy Day:
    • +14% magic damage against all races
  • For every level of Deep Sleep Lullaby:
    • After-skill delay -6%
  • At refine +5 or higher:
    • Metallic Sound damage +50%
  • At refine +7 or higher:
    • Metallic Sound damage +50%
  • At refine +10 or higher:
    • +15% Neutral magic damage
    • Your armor cannot break
Show script
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bInt,6*getskilllv("WM_FRIGG_SONG");
bonus bMatk,30*getskilllv("WM_FRIGG_SONG");
bonus2 bMagicAddRace,RC_All,14*getskilllv("WM_GLOOMYDAY");
bonus bDelayrate,-6*getskilllv("WM_LULLABY_DEEPSLEEP");
if (.@r>=5)
   bonus2 bSkillAtk,"WM_METALICSOUND",50;
if (.@r>=7)
   bonus2 bSkillAtk,"WM_METALICSOUND",50;
if (.@r>=10) {
   bonus2 bMagicAtkEle,Ele_Neutral,15;
   bonus bUnbreakableArmor;
}