Loud Park
ArmorID 450258Loud_Park
- Slots1
- EquipArmor
- DEF100
- Armor Lv1
- Level100+
- Weight100
- RefineYes
- NPC sellNo
ClassesEvery class
The flashy costumes worn by the legendary band that is said to have caused an earthquake with their raucous performance and blown a hole in the ceiling of a live music venue with their singing.
MaxHP +10%, MaxSP +10%.
For each Level of Frigg's Song:
INT +6, MATK +30.
For each Level of Gloomy Shyness:
Increases Magical Damage against monsters of every race by 14%.
For each Level of Deep Sleep Lullaby:
Decreases After Skill Delay by 6%.
Refine Level +5:
Increases Damage of Metallic Sound by 50%.
Refine Level +7:
Increases Damage of Metallic Sound by additional 50%.
Refine Level +10:
Increases Magical Damage with Neutral element by 15%.
Indestructible in battle
- MaxHP +10%
- MaxSP +10%
- For every level of Frigg's Song:
- INT +6
- MATK +30
- For every level of Gloomy Day:
- +14% magic damage against all races
- For every level of Deep Sleep Lullaby:
- After-skill delay -6%
- At refine +5 or higher:
- Metallic Sound damage +50%
- At refine +7 or higher:
- Metallic Sound damage +50%
- At refine +10 or higher:
- +15% Neutral magic damage
- Your armor cannot break
Show script
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bInt,6*getskilllv("WM_FRIGG_SONG");
bonus bMatk,30*getskilllv("WM_FRIGG_SONG");
bonus2 bMagicAddRace,RC_All,14*getskilllv("WM_GLOOMYDAY");
bonus bDelayrate,-6*getskilllv("WM_LULLABY_DEEPSLEEP");
if (.@r>=5)
bonus2 bSkillAtk,"WM_METALICSOUND",50;
if (.@r>=7)
bonus2 bSkillAtk,"WM_METALICSOUND",50;
if (.@r>=10) {
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus bUnbreakableArmor;
}