Platinum Arbitrator
ArmorID 450257Platinum_Arbitrator
- Slots1
- EquipArmor
- DEF100
- Armor Lv1
- Level100+
- Weight100
- RefineYes
- NPC sellNo
ClassesEvery class
An elegant and noble silver armor.
It is said to appear when someone who upsets the balance of the world appears.
MaxHP +10%, MaxSP +10%.
For each Level of Inspiration:
MaxHP +8%
When Level 5 Cannon Spear is learned:
Decreases Cannon Spear skill cooldown by 1.5 seconds.
For each 2 Base Level:
Increases Damage of Cannon Spear by 1%.
Increases Damage of Banishing Point by 2%.
For each Level of Banishing Point:
Increases Physical Damage against monsters of every race by 14%.
Refine Level +5:
STR +15
Refine Level +7:
STR +15
Refine Level +10:
Indestructible in battle
- MaxHP +10% (+8% for every level of Inspiration)
- MaxSP +10%
- For every level of Pinpoint Attack:
- +14% physical damage against all races
- With Cannon Spear Lv 5:
- Cannon Spear cooldown -1.5 s
- For every 2 base levels:
- Cannon Spear damage +1%
- Banishing Point damage +2%
- At refine +5 or higher:
- STR +15
- At refine +7 or higher:
- STR +15
- At refine +10 or higher:
- Chance to always hit +25%
- Your armor cannot break
Show script
.@r = getrefine();
bonus bMaxHPrate,10+(getskilllv("LG_INSPIRATION")*8);
bonus bMaxSPrate,10;
bonus2 bAddRace,RC_All,14*getskilllv("LG_PINPOINTATTACK");
if (getskilllv("LG_CANNONSPEAR") == 5) {
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1500;
bonus2 bSkillAtk,"LG_CANNONSPEAR",BaseLevel/2;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",2*(BaseLevel/2);
}
if (.@r>=5)
bonus bStr,15;
if (.@r>=7)
bonus bStr,15;
if (.@r>=10) {
bonus bPerfectHitAddRate,25;
bonus bUnbreakableArmor;
}With Arbitrator Shawl:
- ATK +5%
- Chance to always hit +20%
- With your armor at +8 or higher:
- MaxHP +5%
- MaxSP +5%
- With your armor at +9 or higher:
- ATK +10%
- MaxHP +10%
- MaxSP +10%
- With your armor at +10 or higher:
- Cannon Spear cooldown -1.5 s
- Cannon Spear damage +30%
- With your armor at +11 or higher:
- For every 2 base levels:
- Cannon Spear damage +1%
- Banishing Point damage +2%
- For every 2 base levels: