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Radiance

Radiance

ArmorID 450247Brilliant
  • Slots1
  • EquipArmor
  • DEF100
  • Armor Lv1
  • Level100+
  • Weight100
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

The all-knowing and all-powerful sky god is enveloped in the radiance of the heavens, ready to unleash a bolt of divine punishment.


ASPD +10%


For each Level of Knuckle Arrow:

Increases Physical Damage against enemies of every race by 7%.


When Lightning Walk is mastered:

For each Base Level:

Increases Damage of Ride in Lightening by 2%.


When Rising Dragon is mastered:

Decreases Variable Casting Time by 15%.

Restores 150 HP and 15 SP when a monster is defeated.


Refine Level +5:

For each 2 Base Level:

ATK +1


Refine Level +7:

For each 2 Base Level:

ATK +1


Refine Level +10:

Indestructible in battle

What it does

  • ASPD +10%
  • For every level of Knuckle Arrow:
    • +7% physical damage against all races
  • With Lightning Walk Lv 5:
    • For every base level:
      • Ride In Lightening damage +2%
  • With Raising Dragon Lv 10:
    • Variable cast time -15%
    • Gains 150 HP for every enemy killed with a melee physical attack
    • Gains 15 SP for every enemy killed with a melee physical attack
  • At refine +5 or higher:
    • For every 2 base levels:
      • ATK +1
    • At refine +7 or higher:
      • For every 2 base levels:
        • ATK +1
      • At refine +10 or higher:
        • Chance to always hit +25%
        • Your armor cannot break
Show script
.@r = getrefine();
.@l = BaseLevel;
bonus bAspdRate,10;
bonus2 bAddRace,RC_All,7*getskilllv("SR_KNUCKLEARROW");
if (getskilllv("SR_LIGHTNINGWALK") == 5)
   bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",2*.@l;
if (getskilllv("SR_RAISINGDRAGON") == 10) {
   bonus bVariableCastrate,-15;
   bonus bHPGainValue,150;
   bonus bSPGainValue,15;
}
if (.@r>=5) {
   bonus bBaseAtk,.@l/2;
   if (.@r>=7) {
      bonus bBaseAtk,.@l/2;
      if (.@r>=10) {
           bonus bPerfectHitAddRate,25;
           bonus bUnbreakableArmor;
      }
   }
}