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Ice Rune Armor

Ice Rune Armor

ArmorID 450244Ice_Rune_Armor
  • Slots1
  • EquipArmor
  • DEF45
  • Armor Lv2
  • Level230+
  • Weight100
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

Armor engraved with Varmundt's Ice Rune magic.

The imprint is amplified with the essence of ice.


For each 25 base DEX:

CON +1


Refine Level +7:

ATK +5%, P.ATK +2


Refine Level +9:

Increases Critical Damage by 15%.


Refine Level +11:

Increases Ranged Physical Damage by 15%.


[Grade Bonus]

[Grade D]: ATK +5%

[Grade C]: CON +5, ATK +5%.

[Grade B]: Ranged Physical Damage +10%.

[Grade A]: After Skill Delay -10%, CON +5.

What it does

  • For every 25 points of base DEX:
    • CON +1
  • At refine +7 or higher:
    • P.ATK +2
    • ATK +5%
    • At refine +9 or higher:
      • +15% critical damage
      • At refine +11 or higher:
        • +15% ranged physical damage
  • At enchant grade D or higher:
    • ATK +5%
    • At enchant grade C or higher:
      • ATK +5%
      • CON +5
      • At enchant grade B or higher:
        • +10% ranged physical damage
        • At enchant grade A or higher:
          • After-skill delay -10%
          • CON +5
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCon,(readparam(bDex)/25);
if (.@r>=7) {
   bonus bPAtk,2;
   bonus bAtkRate,5;
   if (.@r>=9) {
      bonus bCritAtkRate,15;
      if (.@r>=11) {
         bonus bLongAtkRate,15;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bAtkRate,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bAtkRate,5;
      bonus bCon,5;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bLongAtkRate,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bDelayrate,-10;
            bonus bCon,5;
         }
      }
   }
}

Set bonus

With Ice Rune Manteau and Ice Rune Boots:

  • For every 30 points of base DEX:
    • CON +1
  • +10% ranged physical damage
  • Variable cast time -15%