Ice Rune Armor
ArmorID 450244Ice_Rune_Armor
- Slots1
- EquipArmor
- DEF45
- Armor Lv2
- Level230+
- Weight100
- RefineYes
- NPC sellNo
ClassesEvery class
Armor engraved with Varmundt's Ice Rune magic.
The imprint is amplified with the essence of ice.
For each 25 base DEX:
CON +1
Refine Level +7:
ATK +5%, P.ATK +2
Refine Level +9:
Increases Critical Damage by 15%.
Refine Level +11:
Increases Ranged Physical Damage by 15%.
[Grade Bonus]
[Grade D]: ATK +5%
[Grade C]: CON +5, ATK +5%.
[Grade B]: Ranged Physical Damage +10%.
[Grade A]: After Skill Delay -10%, CON +5.
- For every 25 points of base DEX:
- CON +1
- At refine +7 or higher:
- P.ATK +2
- ATK +5%
- At refine +9 or higher:
- +15% critical damage
- At refine +11 or higher:
- +15% ranged physical damage
- At enchant grade D or higher:
- ATK +5%
- At enchant grade C or higher:
- ATK +5%
- CON +5
- At enchant grade B or higher:
- +10% ranged physical damage
- At enchant grade A or higher:
- After-skill delay -10%
- CON +5
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCon,(readparam(bDex)/25);
if (.@r>=7) {
bonus bPAtk,2;
bonus bAtkRate,5;
if (.@r>=9) {
bonus bCritAtkRate,15;
if (.@r>=11) {
bonus bLongAtkRate,15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bAtkRate,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_B) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bDelayrate,-10;
bonus bCon,5;
}
}
}
}With Ice Rune Manteau and Ice Rune Boots:
- For every 30 points of base DEX:
- CON +1
- +10% ranged physical damage
- Variable cast time -15%