Elemental Possession
ArmorID 450242Elemental_Possession
- Slots1
- EquipArmor
- DEF100
- Armor Lv1
- Level100+
- Weight100
- RefineYes
- NPC sellNo
ClassesEvery class
A robe made for skilled sorcerers.
It is imbued with special magical power favored by spirits.
MaxHP +10%, MaxSP +10%
When Level 10 Varetyr Spear is learned:
Decreases Varetyr Spear skill cooldown by 1 second.
Decreases Summon Ventus skill cooldown by 25 seconds.
For each Level of Summon Agni, Summon Aqua, Summon Tera and Summon Ventus:
ASPD +1%
MATK +15
For each Level of Elemental Sympathy:
Increases Magical Damage against monsters of every race by 14%.
Refine Level +5:
INT +15
Refine Level +7:
INT +15
Refine Level +10:
Increases Magical Damage with Fire, Water, Wind, Earth, Neutral and Poison element by 15%.
Indestructible in battle
- MaxHP +10%
- MaxSP +10%
- ASPD +0% (+1% for every level of Summon Fire Spirit Agni, +1% for every level of Summon Water Spirit Aqua, +1% for every level of Summon Wind Spirit Ventus, +1% for every level of Summon Earth Spirit Tera)
- MATK +0 (+15 for every level of Summon Fire Spirit Agni, +15 for every level of Summon Water Spirit Aqua, +15 for every level of Summon Wind Spirit Ventus, +15 for every level of Summon Earth Spirit Tera)
- For every level of Spirit Sympathy:
- +14% magic damage against all races
- With Varetyr Spear Lv 10:
- Varetyr Spear cooldown -1 s
- Summon Wind Spirit Ventus cooldown -25 s
- At refine +5 or higher:
- INT +15
- At refine +7 or higher:
- INT +15
- At refine +10 or higher:
- +15% Earth magic damage
- +15% Fire magic damage
- +15% Neutral magic damage
- +15% Poison magic damage
- +15% Water magic damage
- +15% Wind magic damage
- Your armor cannot break
Show script
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bAspdRate,getskilllv("SO_SUMMON_AGNI")+getskilllv("SO_SUMMON_AQUA")+getskilllv("SO_SUMMON_VENTUS")+getskilllv("SO_SUMMON_TERA");
bonus bMatk,15*(getskilllv("SO_SUMMON_AGNI")+getskilllv("SO_SUMMON_AQUA")+getskilllv("SO_SUMMON_VENTUS")+getskilllv("SO_SUMMON_TERA"));
bonus2 bMagicAddRace,RC_All,14*getskilllv("SO_EL_SYMPATHY");
if (getskilllv("SO_VARETYR_SPEAR") == 10) {
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
bonus2 bSkillCooldown,"SO_SUMMON_VENTUS",-25000;
}
if (.@r>=5)
bonus bInt,15;
if (.@r>=7)
bonus bInt,15;
if (.@r>=10) {
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bMagicAtkEle,Ele_Poison,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus bUnbreakableArmor;
}