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Elemental Possession

Elemental Possession

ArmorID 450242Elemental_Possession
  • Slots1
  • EquipArmor
  • DEF100
  • Armor Lv1
  • Level100+
  • Weight100
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

A robe made for skilled sorcerers.

It is imbued with special magical power favored by spirits.


MaxHP +10%, MaxSP +10%


When Level 10 Varetyr Spear is learned:

Decreases Varetyr Spear skill cooldown by 1 second.

Decreases Summon Ventus skill cooldown by 25 seconds.


For each Level of Summon Agni, Summon Aqua, Summon Tera and Summon Ventus:

ASPD +1%

MATK +15


For each Level of Elemental Sympathy:

Increases Magical Damage against monsters of every race by 14%.


Refine Level +5:

INT +15


Refine Level +7:

INT +15


Refine Level +10:

Increases Magical Damage with Fire, Water, Wind, Earth, Neutral and Poison element by 15%.

Indestructible in battle

What it does

  • MaxHP +10%
  • MaxSP +10%
  • ASPD +0% (+1% for every level of Summon Fire Spirit Agni, +1% for every level of Summon Water Spirit Aqua, +1% for every level of Summon Wind Spirit Ventus, +1% for every level of Summon Earth Spirit Tera)
  • MATK +0 (+15 for every level of Summon Fire Spirit Agni, +15 for every level of Summon Water Spirit Aqua, +15 for every level of Summon Wind Spirit Ventus, +15 for every level of Summon Earth Spirit Tera)
  • For every level of Spirit Sympathy:
    • +14% magic damage against all races
  • With Varetyr Spear Lv 10:
    • Varetyr Spear cooldown -1 s
    • Summon Wind Spirit Ventus cooldown -25 s
  • At refine +5 or higher:
    • INT +15
  • At refine +7 or higher:
    • INT +15
  • At refine +10 or higher:
    • +15% Earth magic damage
    • +15% Fire magic damage
    • +15% Neutral magic damage
    • +15% Poison magic damage
    • +15% Water magic damage
    • +15% Wind magic damage
    • Your armor cannot break
Show script
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bAspdRate,getskilllv("SO_SUMMON_AGNI")+getskilllv("SO_SUMMON_AQUA")+getskilllv("SO_SUMMON_VENTUS")+getskilllv("SO_SUMMON_TERA");
bonus bMatk,15*(getskilllv("SO_SUMMON_AGNI")+getskilllv("SO_SUMMON_AQUA")+getskilllv("SO_SUMMON_VENTUS")+getskilllv("SO_SUMMON_TERA"));
bonus2 bMagicAddRace,RC_All,14*getskilllv("SO_EL_SYMPATHY");
if (getskilllv("SO_VARETYR_SPEAR") == 10) {
   bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
   bonus2 bSkillCooldown,"SO_SUMMON_VENTUS",-25000;
}
if (.@r>=5)
   bonus bInt,15;
if (.@r>=7)
   bonus bInt,15;
if (.@r>=10) {
   bonus2 bMagicAtkEle,Ele_Earth,15;
   bonus2 bMagicAtkEle,Ele_Fire,15;
   bonus2 bMagicAtkEle,Ele_Neutral,15;
   bonus2 bMagicAtkEle,Ele_Poison,15;
   bonus2 bMagicAtkEle,Ele_Water,15;
   bonus2 bMagicAtkEle,Ele_Wind,15;
   bonus bUnbreakableArmor;
}