BetaOpen beta· wiped at launch 1 Feb 2027Register & playJoin Discord
Base 1x / Job 1x / Drop 3x
Four of a Kind

Four of a Kind

ArmorID 450226Four_of_a_kind
  • Slots1
  • EquipArmor
  • DEF100
  • Armor Lv1
  • Level100+
  • Weight100
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

The crystallization of the soul and wisdom of the Wizards Guild.

The clubs embody the power of fire, the hearts of water, the spades of wind, and the diamonds of earth.


MaxHP +10%, MaxSP +10%


When Comet is mastered:

Decreases Fixed Casting Time of Tetra Vortex and Jack Frost by 100%.


For each Level of Tetra Vortex:

Increases Magical Damage against enemies of every race by 7%.


For each Level of Radius:

INT +10, MATK +50.


Refine Level +5:

MDEF +25


Refine Level +7:

MDEF +25


Refine Level +10:

Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by 15%.

Indestructible in battle

What it does

  • For every level of Radius:
    • INT +10
    • MATK +50
  • MaxHP +10%
  • MaxSP +10%
  • For every level of Tetra Vortex:
    • +7% magic damage against all races
  • With Comet Lv 5:
    • Tetra Vortex fixed cast time -100%
    • Jack Frost fixed cast time -100%
  • At refine +5 or higher:
    • MDEF +25
  • At refine +7 or higher:
    • MDEF +25
  • At refine +10 or higher:
    • +15% Earth magic damage
    • +15% Fire magic damage
    • +15% Water magic damage
    • +15% Wind magic damage
    • Your armor cannot break
Show script
.@r = getrefine();
bonus bInt,10*getskilllv("WL_RADIUS");
bonus bMatk,50*getskilllv("WL_RADIUS");
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bMagicAddRace,RC_All,7*getskilllv("WL_TETRAVORTEX");
if (getskilllv("WL_COMET") == 5) {
   bonus2 bFixedCastrate,"WL_TETRAVORTEX",-100;
   bonus2 bFixedCastrate,"WL_JACKFROST",-100;
}
if (.@r>=5)
   bonus bMdef,25;
if (.@r>=7)
   bonus bMdef,25;
if (.@r>=10) {
   bonus2 bMagicAtkEle,Ele_Earth,15;
   bonus2 bMagicAtkEle,Ele_Fire,15;
   bonus2 bMagicAtkEle,Ele_Water,15;
   bonus2 bMagicAtkEle,Ele_Wind,15;
   bonus bUnbreakableArmor;
}