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Improved Powered Suit

Improved Powered Suit

ArmorID 450209Imp_Powered_Suit
  • Slots1
  • EquipArmor
  • DEF120
  • Armor Lv1
  • Level100+
  • Weight100
  • RefineYes
  • NPC sell10 z

ClassesEvery class

In-game description

Despite its heavy appearance, it is lighter than the previous model.


MaxHP +10%, MaxSP +10%.


When Level 5 Arm Cannon is learned:

For each Base Level:

ATK +1


When Level 3 Neutral Barrier is learned:

Increases Ranged Physical Damage by 70%.


For each Level of Pile Bunker:

Decreases After Skill Delay by 10%.


Refine Level +5:


Refine Level +7:


Refine Level +10:

Increases Ranged Physical Damage by additional 15%.

Indestructible in battle

What it does

  • MaxHP +10%
  • MaxSP +10%
  • With Arm Cannon Lv 3 or higher:
    • For every base level:
      • ATK +1
  • With Neutral Barrier Lv 3 or higher:
    • +70% ranged physical damage
  • For every level of Pile Bunker:
    • After-skill delay -10%
  • At refine +5 or higher:
    • Arm Cannon damage +50%
    • Cold Slower damage +50%
    • Flame Launcher damage +50%
  • At refine +7 or higher:
    • Arm Cannon damage +50%
    • Cold Slower damage +50%
    • Flame Launcher damage +50%
  • At refine +10 or higher:
    • +15% ranged physical damage
    • Your armor cannot break
Show script
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (getskilllv("NC_ARMSCANNON")>=3)
   bonus bBaseAtk,BaseLevel;
if (getskilllv("NC_NEUTRALBARRIER")>=3)
   bonus bLongAtkRate,70;
bonus bDelayrate,-10*getskilllv("NC_PILEBUNKER");
if (.@r>=5) {
   bonus2 bSkillAtk,"NC_ARMSCANNON",50;
   bonus2 bSkillAtk,"NC_COLDSLOWER",50;
   bonus2 bSkillAtk,"NC_FLAMELAUNCHER",50;
}
if (.@r>=7) {
   bonus2 bSkillAtk,"NC_ARMSCANNON",50;
   bonus2 bSkillAtk,"NC_COLDSLOWER",50;
   bonus2 bSkillAtk,"NC_FLAMELAUNCHER",50;
}
if (.@r>=10) {
   bonus bLongAtkRate,15;
   bonus bUnbreakableArmor;
}