Improved Powered Suit
ArmorID 450209Imp_Powered_Suit
- Slots1
- EquipArmor
- DEF120
- Armor Lv1
- Level100+
- Weight100
- RefineYes
- NPC sell10 z
ClassesEvery class
Despite its heavy appearance, it is lighter than the previous model.
MaxHP +10%, MaxSP +10%.
When Level 5 Arm Cannon is learned:
For each Base Level:
ATK +1
When Level 3 Neutral Barrier is learned:
Increases Ranged Physical Damage by 70%.
For each Level of Pile Bunker:
Decreases After Skill Delay by 10%.
Refine Level +5:
Refine Level +7:
Refine Level +10:
Increases Ranged Physical Damage by additional 15%.
Indestructible in battle
- MaxHP +10%
- MaxSP +10%
- With Arm Cannon Lv 3 or higher:
- For every base level:
- ATK +1
- For every base level:
- With Neutral Barrier Lv 3 or higher:
- +70% ranged physical damage
- For every level of Pile Bunker:
- After-skill delay -10%
- At refine +5 or higher:
- Arm Cannon damage +50%
- Cold Slower damage +50%
- Flame Launcher damage +50%
- At refine +7 or higher:
- Arm Cannon damage +50%
- Cold Slower damage +50%
- Flame Launcher damage +50%
- At refine +10 or higher:
- +15% ranged physical damage
- Your armor cannot break
Show script
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (getskilllv("NC_ARMSCANNON")>=3)
bonus bBaseAtk,BaseLevel;
if (getskilllv("NC_NEUTRALBARRIER")>=3)
bonus bLongAtkRate,70;
bonus bDelayrate,-10*getskilllv("NC_PILEBUNKER");
if (.@r>=5) {
bonus2 bSkillAtk,"NC_ARMSCANNON",50;
bonus2 bSkillAtk,"NC_COLDSLOWER",50;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",50;
}
if (.@r>=7) {
bonus2 bSkillAtk,"NC_ARMSCANNON",50;
bonus2 bSkillAtk,"NC_COLDSLOWER",50;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",50;
}
if (.@r>=10) {
bonus bLongAtkRate,15;
bonus bUnbreakableArmor;
}