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Powered Wing

Powered Wing

ArmorID 450176Supplement_Part_Wing
  • EquipGarment
  • DEF12
  • Armor Lv1
  • Level100+
  • Weight10
  • RefineYes
  • NPC sell10 z

ClassesEvery class

In-game description

A power wing that can amplify the amount of muscle strength that can be used and take robot operation techniques to the limit.


MaxHP +3%


Decreases Damage taken from Players by 5%.

Decreases Damage taken from Fire and Wind elemental attacks by 10%.


When Level 5 Arm Cannon is learned:


When Level 3 Neutral Barrier is learned:

Restores 100 HP and 10 SP when defeating monsters with physical attacks.


For each Level of Pile Bunker:


When Level 5 Fire Earth Research is learned:

Prevents knock-back effect.


Refine Level +7:

MaxHP +5%

Increases Physical Damage against monsters of Boss class by 10%.

Decreases Damage taken from Fire and Wind elemental attacks by additional 20%.


Refine Level +9:

MaxHP +7%

Increases Physical Damage against monsters of Boss class by additional 10%.

Decreases Damage taken from Fire and Wind elemental attacks by additional 20%.

What it does

  • MaxHP +3%
  • Takes 10% less damage from Fire and Wind element attacks
  • For every level of Pile Bunker:
    • Arm Cannon damage +25%
    • Flame Launcher damage +25%
    • Cold Slower damage +25%
  • With Arm Cannon Lv 5:
    • After-skill delay -20%
  • With Neutral Barrier Lv 3:
    • Takes 5% less damage from boss monsters
    • Gains 100 HP for every enemy killed with a melee physical attack
    • Gains 10 SP for every enemy killed with a melee physical attack
  • With Research Fire/Earth Lv 5:
    • You cannot be knocked back
  • At refine +7 or higher:
    • MaxHP +5%
    • Takes 20% less damage from Fire and Wind element attacks
    • +10% physical damage against boss monsters
  • At refine +9 or higher:
    • MaxHP +7%
    • Takes 20% less damage from Fire and Wind element attacks
    • +10% physical damage against boss monsters
Show script
.@r = getrefine();
.@a = getskilllv("NC_PILEBUNKER");
bonus bMaxHPrate,3;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
bonus2 bSkillAtk,"NC_ARMSCANNON",25*.@a;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",25*.@a;
bonus2 bSkillAtk,"NC_COLDSLOWER",25*.@a;
if (getskilllv("NC_ARMSCANNON") == 5)
   bonus bDelayrate,-20;
if (getskilllv("NC_NEUTRALBARRIER") == 3) {
   bonus2 bSubClass,Class_Boss,5;
   bonus bHPGainValue,100;
   bonus bSPGainValue,10;
}
if (getskilllv("NC_RESEARCHFE") == 5)
   bonus bNoKnockback;
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus2 bSubEle,Ele_Fire,20;
   bonus2 bSubEle,Ele_Wind,20;
   bonus2 bAddClass,Class_Boss,10;
}
if (.@r>=9) {
   bonus bMaxHPrate,7;
   bonus2 bSubEle,Ele_Fire,20;
   bonus2 bSubEle,Ele_Wind,20;
   bonus2 bAddClass,Class_Boss,10;
}