Powered Wing
- EquipGarment
- DEF12
- Armor Lv1
- Level100+
- Weight10
- RefineYes
- NPC sell10 z
ClassesEvery class
A power wing that can amplify the amount of muscle strength that can be used and take robot operation techniques to the limit.
MaxHP +3%
Decreases Damage taken from Players by 5%.
Decreases Damage taken from Fire and Wind elemental attacks by 10%.
When Level 5 Arm Cannon is learned:
When Level 3 Neutral Barrier is learned:
Restores 100 HP and 10 SP when defeating monsters with physical attacks.
For each Level of Pile Bunker:
When Level 5 Fire Earth Research is learned:
Prevents knock-back effect.
Refine Level +7:
MaxHP +5%
Increases Physical Damage against monsters of Boss class by 10%.
Decreases Damage taken from Fire and Wind elemental attacks by additional 20%.
Refine Level +9:
MaxHP +7%
Increases Physical Damage against monsters of Boss class by additional 10%.
Decreases Damage taken from Fire and Wind elemental attacks by additional 20%.
- MaxHP +3%
- Takes 10% less damage from Fire and Wind element attacks
- For every level of Pile Bunker:
- Arm Cannon damage +25%
- Flame Launcher damage +25%
- Cold Slower damage +25%
- With Arm Cannon Lv 5:
- After-skill delay -20%
- With Neutral Barrier Lv 3:
- Takes 5% less damage from boss monsters
- Gains 100 HP for every enemy killed with a melee physical attack
- Gains 10 SP for every enemy killed with a melee physical attack
- With Research Fire/Earth Lv 5:
- You cannot be knocked back
- At refine +7 or higher:
- MaxHP +5%
- Takes 20% less damage from Fire and Wind element attacks
- +10% physical damage against boss monsters
- At refine +9 or higher:
- MaxHP +7%
- Takes 20% less damage from Fire and Wind element attacks
- +10% physical damage against boss monsters
Show script
.@r = getrefine();
.@a = getskilllv("NC_PILEBUNKER");
bonus bMaxHPrate,3;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
bonus2 bSkillAtk,"NC_ARMSCANNON",25*.@a;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",25*.@a;
bonus2 bSkillAtk,"NC_COLDSLOWER",25*.@a;
if (getskilllv("NC_ARMSCANNON") == 5)
bonus bDelayrate,-20;
if (getskilllv("NC_NEUTRALBARRIER") == 3) {
bonus2 bSubClass,Class_Boss,5;
bonus bHPGainValue,100;
bonus bSPGainValue,10;
}
if (getskilllv("NC_RESEARCHFE") == 5)
bonus bNoKnockback;
if (.@r>=7) {
bonus bMaxHPrate,5;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Wind,20;
bonus2 bAddClass,Class_Boss,10;
}
if (.@r>=9) {
bonus bMaxHPrate,7;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Wind,20;
bonus2 bAddClass,Class_Boss,10;
}