Red Snake Dress
ArmorID 450143Samael_Dress
- EquipArmor
- DEF120
- Armor Lv1
- Level90+
- Weight40
- RefineYes
- NPC sell10 z
ClassesEvery class
A dress that was said to have worn twelve-winged angels who were said to have lived in paradise.
Prevents the user from being knocked back.
Refine Level +5:
Increases Damage against monsters of Insect and Plant race by 10%.
Increases Damage against Holy and Poison elemental by 10%.
Refine Level +7:
Increases Damage against monsters of Insect and Plant race by additional 15%.
Increases Damage against Holy and Poison elemental by additional 15%.
Refine Level +9:
Increases Damage against monsters of Insect and Plant race by additional 15%.
Increases Damage against Holy and Poison elemental by additional 15%.
Element: Holy
- Your armor becomes Holy element
- You cannot be knocked back
- At refine +9 or higher:
- +40% physical damage against Insect race enemies+40% physical damage against Insect race enemies+40% physical damage against Insect race enemies+40% physical and magic damage against Insect race enemies+40% physical damage against Insect race enemies+40% physical damage against Insect race enemies+40% physical damage against Insect and Plant race enemies+40% physical damage against Insect race enemies
- +40% physical damage against Holy element enemies+40% physical and magic damage against Holy element enemies+40% physical damage against Holy element enemies+40% physical damage against Holy element enemies+40% physical damage against Holy and Poison element enemies+40% physical damage against Holy element enemies
- +40% magic damage against Poison element enemies+40% physical and magic damage against Holy element enemies+40% physical damage against Holy element enemies+40% physical damage against Holy element enemies+40% physical damage against Holy and Poison element enemies+40% physical damage against Holy element enemies
- At refine +7 to +8:
- +25% physical damage against Insect race enemies+25% physical damage against Insect race enemies+25% physical damage against Insect race enemies+25% physical and magic damage against Insect race enemies+25% physical damage against Insect race enemies+25% physical damage against Insect race enemies+25% physical damage against Insect and Plant race enemies+25% physical damage against Insect race enemies
- +25% physical damage against Holy element enemies+25% physical and magic damage against Holy element enemies+25% physical damage against Holy element enemies+25% physical damage against Holy element enemies+25% physical damage against Holy and Poison element enemies+25% physical damage against Holy element enemies
- +25% magic damage against Poison element enemies+25% physical and magic damage against Holy element enemies+25% physical damage against Holy element enemies+25% physical damage against Holy element enemies+25% physical damage against Holy and Poison element enemies+25% physical damage against Holy element enemies
- At refine +5 to +6:
- +10% physical damage against Insect race enemies+10% physical damage against Insect race enemies+10% physical damage against Insect race enemies+10% physical and magic damage against Insect race enemies+10% physical damage against Insect race enemies+10% physical damage against Insect race enemies+10% physical damage against Insect and Plant race enemies+10% physical damage against Insect race enemies
- +10% physical damage against Holy element enemies+10% physical and magic damage against Holy element enemies+10% physical damage against Holy element enemies+10% physical damage against Holy element enemies+10% physical damage against Holy and Poison element enemies+10% physical damage against Holy element enemies
- +10% magic damage against Poison element enemies+10% physical and magic damage against Holy element enemies+10% physical damage against Holy element enemies+10% physical damage against Holy element enemies+10% physical damage against Holy and Poison element enemies+10% physical damage against Holy element enemies
Show script
.@r = getrefine(); .@a = ((.@r>=9)?40:(.@r>=7)?25:(.@r>=5?10:0)); bonus bDefEle,Ele_Holy; bonus bNoKnockback; bonus2 bAddRace,RC_Insect,.@a; bonus2 bAddRace,RC_Plant,.@a; bonus2 bAddEle,Ele_Holy,.@a; bonus2 bAddEle,Ele_Poison,.@a; bonus2 bMagicAddRace,RC_Insect,.@a; bonus2 bMagicAddRace,RC_Plant,.@a; bonus2 bMagicAddEle,Ele_Holy,.@a; bonus2 bMagicAddEle,Ele_Poison,.@a;