Magical Claus
- Slots1
- EquipArmor
- DEF45
- Armor Lv1
- Level100+
- Weight10
- RefineYes
- NPC sell100,000 z
ClassesEvery class
A close that was created all night by a wizard who longed for a magic swordsman to amplify his magical power.
I managed to amplify the magical power, but I couldn't equip the essential sword.
Increases Fire, Water, Magical Damage with Wind and Earth element by 5%.
Refine Level +7:
ASPD +10%
Increases Fire, Water, Magical Damage with Wind and Earth element by additional 2%.
Refine Level +8:
Increases Fire, Water, Magical Damage with Wind and Earth element by additional 3%.
Indestructible in battle
Refine Level +9:
Increases Fire, Water, Magical Damage with Wind and Earth element by additional 5%.
Random chance to increase damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 100% for 10 seconds when receiving physical damage.
When equipped with Sorcerer Celia Card:
MATK +5%
Ignores magic defense of all race by 50%.
- +5% Earth magic damage
- +5% Water magic damage
- +5% Wind magic damage
- +5% Fire magic damage
- At refine +7 or higher:
- ASPD +10%
- +2% Earth magic damage
- +2% Water magic damage
- +2% Wind magic damage
- +2% Fire magic damage
- At refine +8 or higher:
- Your armor cannot break
- +3% Earth magic damage
- +3% Water magic damage
- +3% Wind magic damage
- +3% Fire magic damage
- At refine +9 or higher:
- +5% Earth magic damage
- +5% Water magic damage
- +5% Wind magic damage
- +5% Fire magic damage
- When you deal physical damage: 200% chance for 10 s:
- Fire Bolt damage +100%
- Cold Bolt damage +100%
- Lightning Bolt damage +100%
- Earth Spike damage +100%
Show script
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
if (.@r>=7) {
bonus bAspdRate,10;
bonus2 bMagicAtkEle,Ele_Earth,2;
bonus2 bMagicAtkEle,Ele_Water,2;
bonus2 bMagicAtkEle,Ele_Wind,2;
bonus2 bMagicAtkEle,Ele_Fire,2;
}
if (.@r>=8) {
bonus bUnbreakableArmor;
bonus2 bMagicAtkEle,Ele_Earth,3;
bonus2 bMagicAtkEle,Ele_Water,3;
bonus2 bMagicAtkEle,Ele_Wind,3;
bonus2 bMagicAtkEle,Ele_Fire,3;
}
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
autobonus "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",100; bonus2 bSkillAtk,\"MG_COLDBOLT\",100; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",100; bonus2 bSkillAtk,\"WZ_EARTHSPIKE\",100; }",2000,10000;
}With True Celia Aldea Card:
- MATK +5%
- Ignores 50% of the MDEF of all enemies