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Furious Crown(Night Watch)

Furious Crown(Night Watch)

ArmorID 400696FuriousCirclet_NW
  • Slots1
  • EquipUpper headgear
  • DEF30
  • Armor Lv2
  • Level235+
  • Weight30
  • RefineYes
  • NPC sellNo

ClassesRebellion (3rd classes only)

In-game description

A helmet that resonates with a furious weapon to draw out its latent power.


For each 2 Refine Levels:

ATK +10


For each 3 Refine Levels:

Increases Damage of The Vigilante at Night and Spiral Shooting by 4%.


Refine Level +7:

Decreases After Skill Delay by 10%.


Refine Level +9:

Increases Critical Damage and Ranged Physical Damage by 10%.


Refine Level +11:

ATK +5%

Decreases Fixed Casting Time by 0.3 seconds.


When equipped with Furious Night Gatling Gun:

Increases Damage of Magazine for One by 15%.

Increases Physical Damage against monsters of every race, except Players, by 10%.


When equipped with Furious Rifle:

Increases Damage of Only One Bullet by 25%.


[Grade Bonus]

[Grade D]: POW +5, CON +5, P.ATK +3.

[Grade C]: Critical Damage +10%, Ranged Physical Damage +10%.

[Grade B]: ATK +5%, Fixed Casting Time -0.2 seconds.

[Grade A]: P.ATK +5, Critical Damage +15%, Ranged Physical Damage +15%.

What it does

  • For every 2 refine levels:
    • ATK +10
  • For every 3 refine levels:
    • The Vigilante at Night damage +4%
    • Spiral Shooting damage +4%
  • At refine +7 or higher:
    • After-skill delay -10%
    • At refine +9 or higher:
      • +10% ranged physical damage
      • +10% critical damage
      • At refine +11 or higher:
        • Fixed cast time -0.3 s
        • ATK +5%
  • At enchant grade D or higher:
    • P.ATK +3
    • POW +5
    • CON +5
    • At enchant grade C or higher:
      • +10% ranged physical damage
      • +10% critical damage
      • At enchant grade B or higher:
        • Fixed cast time -0.2 s
        • ATK +5%
        • At enchant grade A or higher:
          • +15% critical damage
          • +15% ranged physical damage
          • P.ATK +5
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",4*(.@r/3);
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",4*(.@r/3);
if (.@r>=7) {
   bonus bDelayrate,-10;
   if (.@r>=9) {
      bonus bLongAtkRate,10;
      bonus bCritAtkRate,10;
      if (.@r>=11) {
         bonus bFixedCast,-300;
         bonus bAtkRate,5;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,3;
   bonus bPow,5;
   bonus bCon,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bLongAtkRate,10;
      bonus bCritAtkRate,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bFixedCast,-200;
         bonus bAtkRate,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bCritAtkRate,15;
            bonus bLongAtkRate,15;
            bonus bPAtk,5;
         }
      }
   }
}

Set bonuses (2)

With Rifle Furious:

  • Only One Bullet damage +25%

With Gatling Furious:

  • +10% physical damage against all races
  • -10% physical damage against Human (player) and Doram (player) race enemies
  • Magazine for One damage +15%