Furious Crown(Night Watch)
- Slots1
- EquipUpper headgear
- DEF30
- Armor Lv2
- Level235+
- Weight30
- RefineYes
- NPC sellNo
ClassesRebellion (3rd classes only)
A helmet that resonates with a furious weapon to draw out its latent power.
For each 2 Refine Levels:
ATK +10
For each 3 Refine Levels:
Increases Damage of The Vigilante at Night and Spiral Shooting by 4%.
Refine Level +7:
Decreases After Skill Delay by 10%.
Refine Level +9:
Increases Critical Damage and Ranged Physical Damage by 10%.
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
When equipped with Furious Night Gatling Gun:
Increases Damage of Magazine for One by 15%.
Increases Physical Damage against monsters of every race, except Players, by 10%.
When equipped with Furious Rifle:
Increases Damage of Only One Bullet by 25%.
[Grade Bonus]
[Grade D]: POW +5, CON +5, P.ATK +3.
[Grade C]: Critical Damage +10%, Ranged Physical Damage +10%.
[Grade B]: ATK +5%, Fixed Casting Time -0.2 seconds.
[Grade A]: P.ATK +5, Critical Damage +15%, Ranged Physical Damage +15%.
- For every 2 refine levels:
- ATK +10
- For every 3 refine levels:
- The Vigilante at Night damage +4%
- Spiral Shooting damage +4%
- At refine +7 or higher:
- After-skill delay -10%
- At refine +9 or higher:
- +10% ranged physical damage
- +10% critical damage
- At refine +11 or higher:
- Fixed cast time -0.3 s
- ATK +5%
- At enchant grade D or higher:
- P.ATK +3
- POW +5
- CON +5
- At enchant grade C or higher:
- +10% ranged physical damage
- +10% critical damage
- At enchant grade B or higher:
- Fixed cast time -0.2 s
- ATK +5%
- At enchant grade A or higher:
- +15% critical damage
- +15% ranged physical damage
- P.ATK +5
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",4*(.@r/3);
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",4*(.@r/3);
if (.@r>=7) {
bonus bDelayrate,-10;
if (.@r>=9) {
bonus bLongAtkRate,10;
bonus bCritAtkRate,10;
if (.@r>=11) {
bonus bFixedCast,-300;
bonus bAtkRate,5;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,3;
bonus bPow,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bLongAtkRate,10;
bonus bCritAtkRate,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bFixedCast,-200;
bonus bAtkRate,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bCritAtkRate,15;
bonus bLongAtkRate,15;
bonus bPAtk,5;
}
}
}
}With Rifle Furious:
- Only One Bullet damage +25%
With Gatling Furious:
- +10% physical damage against all races
- -10% physical damage against Human (player) and Doram (player) race enemies
- Magazine for One damage +15%