Officer's Hat-LT
- Slots1
- EquipUpper headgear
- DEF35
- Armor Lv2
- Level100+
- Weight40
- RefineYes
- NPC sellNo
ClassesEvery class
An improved version of a high-ranking officer's hat.
A restrained color tone with gold-plated decorations as a focal point.
For each 2 Refine Levels:
ATK +10, MATK +10.
Refine Level +7:
ATK +5%, MATK +5%.
Refine Level +9:
Physical attacks have a 5% chance to absorb 5% of the inflicted damage as HP.
Physical attacks have a 1% chance to absorb 3% of the inflicted damage as SP.
Magical attacks have a 4% chance to recover 300 HP every second for 4 seconds.
Magical attacks have a 4% chance to recover 70 SP every second for 4 seconds.
Refine Level +11:
ASPD +10%
Decreases Variable Casting Time by 10%.
[Grade Bonus]
[Grade D]: Physical Damage +5%, Magical Damage with every element +5%.
[Grade C]: Refine Level +12: Fixed Casting Time -0.5 seconds.
[Grade B]: P.ATK +5, S.MATK +5.
- For every 2 refine levels:
- MATK +10
- ATK +10
- At refine +7 or higher:
- MATK +5%
- ATK +5%
- At refine +9 or higher:
- 5% chance to turn 5% of the damage you deal into HP
- 1% chance to turn 3% of the damage you deal into SP
- When you deal magic damage: 4% chance for 4 s:
- Recovers 300 HP every 1 s
- Recovers 70 SP every 1 s
- At refine +11 or higher:
- ASPD +10%
- Variable cast time -10%
- At enchant grade D or higher:
- +5% magic damage of every element
- +5% ranged physical damage
- +5% melee physical damage
- At enchant grade C or higher:
- At refine +12 or higher:
- Fixed cast time -0.5 s
- At enchant grade B or higher:
- P.ATK +5
- S.MATK +5
- At refine +12 or higher:
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,10*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
if (.@r>=7) {
bonus bMatkRate,5;
bonus bAtkRate,5;
if (.@r>=9) {
bonus2 bHPDrainRate,50,5;
bonus2 bSPDrainRate,10,3;
autobonus "{ bonus2 bHPRegenRate,300,1000; bonus2 bSPRegenRate,70,1000; }",40,4000,BF_MAGIC;
if (.@r>=11) {
bonus bAspdRate,10;
bonus bVariableCastrate,-10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_All,5;
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
if (.@g>=ENCHANTGRADE_C) {
if (.@r>=12) {
bonus bFixedCast,-500;
}
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,5;
bonus bSMatk,5;
}
}
}