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Officer's Hat-LT

Officer's Hat-LT

ArmorID 400445Officer_Cap_LT
  • Slots1
  • EquipUpper headgear
  • DEF35
  • Armor Lv2
  • Level100+
  • Weight40
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

An improved version of a high-ranking officer's hat.

A restrained color tone with gold-plated decorations as a focal point.


For each 2 Refine Levels:

ATK +10, MATK +10.


Refine Level +7:

ATK +5%, MATK +5%.


Refine Level +9:

Physical attacks have a 5% chance to absorb 5% of the inflicted damage as HP.

Physical attacks have a 1% chance to absorb 3% of the inflicted damage as SP.

Magical attacks have a 4% chance to recover 300 HP every second for 4 seconds.

Magical attacks have a 4% chance to recover 70 SP every second for 4 seconds.


Refine Level +11:

ASPD +10%

Decreases Variable Casting Time by 10%.


[Grade Bonus]

[Grade D]: Physical Damage +5%, Magical Damage with every element +5%.

[Grade C]: Refine Level +12: Fixed Casting Time -0.5 seconds.

[Grade B]: P.ATK +5, S.MATK +5.

What it does

  • For every 2 refine levels:
    • MATK +10
    • ATK +10
  • At refine +7 or higher:
    • MATK +5%
    • ATK +5%
    • At refine +9 or higher:
      • 5% chance to turn 5% of the damage you deal into HP
      • 1% chance to turn 3% of the damage you deal into SP
      • When you deal magic damage: 4% chance for 4 s:
        • Recovers 300 HP every 1 s
        • Recovers 70 SP every 1 s
      • At refine +11 or higher:
        • ASPD +10%
        • Variable cast time -10%
  • At enchant grade D or higher:
    • +5% magic damage of every element
    • +5% ranged physical damage
    • +5% melee physical damage
    • At enchant grade C or higher:
      • At refine +12 or higher:
        • Fixed cast time -0.5 s
      • At enchant grade B or higher:
        • P.ATK +5
        • S.MATK +5
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,10*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
if (.@r>=7) {
   bonus bMatkRate,5;
   bonus bAtkRate,5;
   if (.@r>=9) {
      bonus2 bHPDrainRate,50,5;
      bonus2 bSPDrainRate,10,3;
      autobonus "{ bonus2 bHPRegenRate,300,1000; bonus2 bSPRegenRate,70,1000; }",40,4000,BF_MAGIC;
      if (.@r>=11) {
         bonus bAspdRate,10;
         bonus bVariableCastrate,-10;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bMagicAtkEle,Ele_All,5;
   bonus bLongAtkRate,5;
   bonus bShortAtkRate,5;
   if (.@g>=ENCHANTGRADE_C) {
      if (.@r>=12) {
         bonus bFixedCast,-500;
      }
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPAtk,5;
         bonus bSMatk,5;
      }
   }
}