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Red Baby Dragon-LT

Red Baby Dragon-LT

ArmorID 400400Red_Baby_Dragon_LT
  • Slots1
  • EquipUpper headgear
  • Armor Lv2
  • Level190+
  • Weight70
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

Base Level at least 200:

POW +3, P.ATK +2


For each 2 Refine Levels:

Increases Damage of Dragon Breath and Dragon Breath - Water by 10%.


For each 3 Refine Levels:

Increases Ranged Physical Damage by 5%.


Refine Level +7:

ASPD +1


Refine Level +9:

MaxHP +15%


Refine Level +11:

Decreases After Skill Delay by 10%.


Refine Level +13:

Has a chance to transform into Red Ferus for 10 seconds when dealing Physical Damage.

During transformation:

Increases Ranged Physical Damage by additional 25%.


[Grade Bonus]

[Grade D]: P.ATK +5

[Grade C]: Refine Level +11: After Skill Delay -8%.

[Grade B]: Refine Level +13: Fixed Casting Time -0.5 seconds.

[Grade A]: Damage of Dragon Breath and Dragon Breath - Water +30%.

What it does

  • MaxHP +3000
  • MaxSP +200
  • For every 2 refine levels:
    • Dragon Breath damage +10%
    • Dragon Breath - Water damage +10%
  • For every 3 refine levels:
    • +5% ranged physical damage
  • At base level 200 or higher:
    • POW +3
    • P.ATK +2
  • At refine +7 or higher:
    • ASPD +1
    • At refine +9 or higher:
      • MaxHP +15%
      • At refine +11 or higher:
        • After-skill delay -10%
        • At refine +13 or higher:
          • When you deal physical damage: 2% chance for 10 s:
            • +25% ranged physical damage
            • You look like Ferus for a moment
  • At enchant grade D or higher:
    • P.ATK +5
    • At enchant grade C or higher:
      • At refine +11 or higher:
        • After-skill delay -8%
        • At enchant grade B or higher:
          • At refine +13 or higher:
            • Fixed cast time -0.5 s
            • At enchant grade A or higher:
              • Dragon Breath damage +30%
              • Dragon Breath - Water damage +30%
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,3000;
bonus bMaxSP,200;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10*(.@r/2);
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10*(.@r/2);
bonus bLongAtkRate,5*(.@r/3);
if (BaseLevel>=200) {
   bonus bPow,3;
   bonus bPAtk,2;
}
if (.@r>=7) {
   bonus bAspd,1;
   if (.@r>=9) {
       bonus bMaxHPrate,15;
       if (.@r>=11) {
           bonus bDelayrate,-10;
           if (.@r>=13) {
               autobonus "{ bonus bLongAtkRate,25; }",20,10000,BF_WEAPON,"{ active_transform 1714,10000; }";
           }
       }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bPAtk,5;
   if (.@g >= ENCHANTGRADE_C) {
       if (.@r>=11) {
           bonus bDelayrate,-8;
           if (.@g >= ENCHANTGRADE_B) {
               if (.@r>=13) {
                   bonus bFixedCast,-500;
                   if (.@g >= ENCHANTGRADE_A) {
                       bonus2 bSkillAtk,"RK_DRAGONBREATH",30;
                       bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",30;
                   }
               }
           }
       }
   }
}