Red Baby Dragon-LT
ArmorID 400400Red_Baby_Dragon_LT
- Slots1
- EquipUpper headgear
- Armor Lv2
- Level190+
- Weight70
- RefineYes
- NPC sellNo
ClassesEvery class
Base Level at least 200:
POW +3, P.ATK +2
For each 2 Refine Levels:
Increases Damage of Dragon Breath and Dragon Breath - Water by 10%.
For each 3 Refine Levels:
Increases Ranged Physical Damage by 5%.
Refine Level +7:
ASPD +1
Refine Level +9:
MaxHP +15%
Refine Level +11:
Decreases After Skill Delay by 10%.
Refine Level +13:
Has a chance to transform into Red Ferus for 10 seconds when dealing Physical Damage.
During transformation:
Increases Ranged Physical Damage by additional 25%.
[Grade Bonus]
[Grade D]: P.ATK +5
[Grade C]: Refine Level +11: After Skill Delay -8%.
[Grade B]: Refine Level +13: Fixed Casting Time -0.5 seconds.
[Grade A]: Damage of Dragon Breath and Dragon Breath - Water +30%.
- MaxHP +3000
- MaxSP +200
- For every 2 refine levels:
- Dragon Breath damage +10%
- Dragon Breath - Water damage +10%
- For every 3 refine levels:
- +5% ranged physical damage
- At base level 200 or higher:
- POW +3
- P.ATK +2
- At refine +7 or higher:
- ASPD +1
- At refine +9 or higher:
- MaxHP +15%
- At refine +11 or higher:
- After-skill delay -10%
- At refine +13 or higher:
- When you deal physical damage: 2% chance for 10 s:
- +25% ranged physical damage
- You look like Ferus for a moment
- When you deal physical damage: 2% chance for 10 s:
- At enchant grade D or higher:
- P.ATK +5
- At enchant grade C or higher:
- At refine +11 or higher:
- After-skill delay -8%
- At enchant grade B or higher:
- At refine +13 or higher:
- Fixed cast time -0.5 s
- At enchant grade A or higher:
- Dragon Breath damage +30%
- Dragon Breath - Water damage +30%
- At refine +13 or higher:
- At refine +11 or higher:
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,3000;
bonus bMaxSP,200;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10*(.@r/2);
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10*(.@r/2);
bonus bLongAtkRate,5*(.@r/3);
if (BaseLevel>=200) {
bonus bPow,3;
bonus bPAtk,2;
}
if (.@r>=7) {
bonus bAspd,1;
if (.@r>=9) {
bonus bMaxHPrate,15;
if (.@r>=11) {
bonus bDelayrate,-10;
if (.@r>=13) {
autobonus "{ bonus bLongAtkRate,25; }",20,10000,BF_WEAPON,"{ active_transform 1714,10000; }";
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bPAtk,5;
if (.@g >= ENCHANTGRADE_C) {
if (.@r>=11) {
bonus bDelayrate,-8;
if (.@g >= ENCHANTGRADE_B) {
if (.@r>=13) {
bonus bFixedCast,-500;
if (.@g >= ENCHANTGRADE_A) {
bonus2 bSkillAtk,"RK_DRAGONBREATH",30;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",30;
}
}
}
}
}
}