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Tiger King Doll Hat-LT

Tiger King Doll Hat-LT

ArmorID 400245King_Tiger_Doll_Hat_LT
  • Slots1
  • EquipUpper headgear
  • DEF6
  • Armor Lv2
  • Level150+
  • Weight40
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

The Tiger King Doll Hat which Team Richiet has modified for better performance.


STR +2, DEX +2

POW +2, CON +2


ASPD +10%


Increases Physical Damage against enemies of Brute race by 10%.


Physical attacks have a chance to activate Power of the Beast effect for 7 seconds.


Refine Level +7:

Increases Melee Physical Damage by 15%.


Refine Level +9:

ATK +10%


Refine Level +11:

Increases Melee Physical Damage by additional 10%.


[Power of the Beast]

For each Refine Level:

ATK +35

Refine Level +10:

P.ATK +20


[Grade Bonus]

[Grade D]: ATK +5%, POW +3

[Grade C]: STA +2, Fixed Casting Time -0.5 seconds

[Grade B]: P.ATK +2, RES +20

[Grade A]: P.ATK +7

What it does

  • STR +2
  • DEX +2
  • POW +2
  • CON +2
  • ASPD +10%
  • +10% physical damage against Brute and Doram (player) race enemies
  • When you deal physical damage: 0.1% chance for 7 s:
    • For every refine level:
      • ATK +35
    • At refine +10 or higher:
      • P.ATK +20
  • At refine +7 or higher:
    • +15% melee physical damage
    • At refine +9 or higher:
      • ATK +10%
      • At refine +11 or higher:
        • +10% melee physical damage
  • At enchant grade D or higher:
    • ATK +5%
    • POW +3
    • At enchant grade C or higher:
      • Fixed cast time -0.5 s
      • STA +2
      • At enchant grade B or higher:
        • P.ATK +2
        • RES +20
        • At enchant grade A or higher:
          • P.ATK +7
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bStr,2;
bonus bDex,2;
bonus bPow,2;
bonus bCon,2;
bonus bAspdRate,10;
bonus2 bAddRace,RC_Brute,10;
bonus2 bAddRace,RC_Player_Doram,10;
autobonus "{ .@r = getrefine(); bonus bBaseAtk,35*.@r; if (.@r>=10) { bonus bPAtk,20; } }",1,7000,BF_WEAPON;
if (.@r>=7) {
   bonus bShortAtkRate,15;
   if (.@r>=9) {
      bonus bAtkRate,10;
      if (.@r>=11) {
         bonus bShortAtkRate,10;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,5;
   bonus bPow,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bFixedCast,-500;
      bonus bSta,2;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bRes,20;
         if (.@g >= ENCHANTGRADE_A) {
            bonus bPAtk,7;
         }
      }
   }
}