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Imp Hat-LT

Imp Hat-LT

ArmorID 400156Imp_Hat_LT
  • Slots1
  • EquipUpper headgear
  • DEF1
  • Armor Lv2
  • Level150+
  • Weight40
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

An improved version of the hat modeled after the Imp, the mascot of the Thor Volcano Dungeon.


Base Level at least 210:

P.ATK +2

S.MATK +2


Physical attacks have a certain chance to grant Fire element to your weapon for 60 seconds.

Magical attacks have a certain chance to increase Magical Damage with Fire element by 20% for 60 seconds.


Refine Level +7:

Increases Melee Physical Damage by 10%.

Increases Magical Damage with Fire element by 10%.


Refine Level +9:

ATK +5%, MATK +5%


Refine Level +11:

Increases Damage against Earth elemental by 20%.


[Grade Bonus]

[Grade D]: Melee physical damage +5%. Magical Damage with Fire element +5%.

[Grade C]: P.ATK +2, S.MATK +2

[Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds.

What it does

  • At base level 210 or higher:
    • P.ATK +2
    • S.MATK +2
  • At refine +7 or higher:
    • +10% Fire magic damage
    • +10% melee physical damage
    • At refine +9 or higher:
      • ATK +5%
      • MATK +5%
      • At refine +11 or higher:
        • +20% magic and physical damage against Earth element enemies
  • At enchant grade D or higher:
    • +5% Fire magic damage
    • +5% melee physical damage
    • At enchant grade C or higher:
      • P.ATK +2
      • S.MATK +2
      • At enchant grade B or higher:
        • At refine +12 or higher:
          • Fixed cast time -0.5 s
  • When you deal physical damage: 0.1% chance for 1 min:
    • Your attacks become Fire element
  • When you deal magic damage: 0.1% chance for 1 min:
    • +20% Fire magic damage
Show script
.@g = getenchantgrade();
.@r = getrefine();
if (BaseLevel>=210) {
   bonus bPAtk,2;
   bonus bSMatk,2;
}
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus bShortAtkRate,10;
   if (.@r>=9) {
      bonus bAtkRate,5;
      bonus bMatkRate,5;
      if (.@r>=11) {
         bonus2 bMagicAddEle,Ele_Earth,20;
         bonus2 bAddEle,Ele_Earth,20;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bMagicAtkEle,Ele_Fire,5;
   bonus bShortAtkRate,5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPAtk,2;
      bonus bSMatk,2;
      if (.@g >= ENCHANTGRADE_B) {
         if (.@r>=12) {
            bonus bFixedCast,-500;
         }
      }
   }
}
autobonus "{ bonus bAtkEle,Ele_Fire; }",1,60000,BF_WEAPON;
autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,20; }",1,60000,BF_MAGIC;