Gold Fish Head Hat-LT
ArmorID 400155GoldFish_Hat_LT
- Slots1
- EquipUpper headgear
- DEF2
- Armor Lv2
- Level150+
- Weight40
- RefineYes
- NPC sellNo
ClassesEvery class
An improved version of the puffing gold fish hat.
Base Level at least 210:
P.ATK +2
S.MATK +2
Physical attacks have a certain chance to grant Holy element to your weapon for 60 seconds.
Magical attacks have a certain chance to increase Magical Damage with Holy element by 20% for 60 seconds.
Refine Level +7:
Increases Melee Physical Damage by 10%.
Increases Magical Damage with Holy element by 10%.
Refine Level +9:
ATK +5%, MATK +5%
Refine Level +11:
Increases Magical Damage against Shadow elemental by 20%.
[Grade Bonus]
[Grade D]: Melee physical damage +5%. Magical Damage with Holy element +5%.
[Grade C]: P.ATK +2, S.MATK +2
[Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds.
- At base level 210 or higher:
- P.ATK +2
- S.MATK +2
- At refine +7 or higher:
- +10% Holy magic damage
- +10% melee physical damage
- At refine +9 or higher:
- ATK +5%
- MATK +5%
- At refine +11 or higher:
- +20% magic and physical damage against Shadow element enemies
- At enchant grade D or higher:
- +5% Holy magic damage
- +5% melee physical damage
- At enchant grade C or higher:
- P.ATK +2
- S.MATK +2
- At enchant grade B or higher:
- At refine +12 or higher:
- Fixed cast time -0.5 s
- At refine +12 or higher:
- When you deal physical damage: 0.1% chance for 1 min:
- Your attacks become Holy element
- When you deal magic damage: 0.1% chance for 1 min:
- +20% Holy magic damage
Show script
.@g = getenchantgrade();
.@r = getrefine();
if (BaseLevel>=210) {
bonus bPAtk,2;
bonus bSMatk,2;
}
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus bShortAtkRate,10;
if (.@r>=9) {
bonus bAtkRate,5;
bonus bMatkRate,5;
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_Dark,20;
bonus2 bAddEle,Ele_Dark,20;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus bShortAtkRate,5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,2;
bonus bSMatk,2;
if (.@g >= ENCHANTGRADE_B) {
if (.@r>=12) {
bonus bFixedCast,-500;
}
}
}
}
autobonus "{ bonus bAtkEle,Ele_Holy; }",1,60000,BF_WEAPON;
autobonus "{ bonus2 bMagicAtkEle,Ele_Holy,20; }",1,60000,BF_MAGIC;