BetaOpen beta· wiped at launch 1 Feb 2027Register & playJoin Discord
Base 1x / Job 1x / Drop 3x
Wickebine's Black Cat Ears-LT

Wickebine's Black Cat Ears-LT

ArmorID 400153Whikebain_Ears_K_LT
  • Slots1
  • EquipUpper headgear
  • Armor Lv2
  • Level150+
  • Weight20
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

An improved version of the black cat ears used by Wickebine.


FLEE +20


Increases Critical Damage by 15%.

Increases Magical Damage with every element by 15%.


Base Level at least 210:

P.ATK +2

S.MATK +2


Physical attacks have a certain chance to increase Critical by 30 for 10 seconds.

Magical attacks have a certain chance to ignore magical defense of all race, except Players, by 100% for 10 seconds.


Refine Level +7:

Increases Critical Damage by additional 10%.

Increases Magical Damage with every element by additional 10%.


Refine Level +9:

ATK +5%, MATK +5%


Refine Level +11:

Decreases After Skill Delay by 5%.


[Grade Bonus]

[Grade D]: Refine Level +11: After Skill Delay -5%.

[Grade C]: P.ATK +2, S.MATK +2

[Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds.

What it does

  • FLEE +20
  • +15% magic damage of every element
  • +15% critical damage
  • At base level 210 or higher:
    • P.ATK +2
    • S.MATK +2
  • At refine +7 or higher:
    • +10% critical damage
    • +10% magic damage of every element
    • At refine +9 or higher:
      • ATK +5%
      • MATK +5%
      • At refine +11 or higher:
        • After-skill delay -5%
  • At enchant grade D or higher:
    • At refine +11 or higher:
      • After-skill delay -5%
  • At enchant grade C or higher:
    • P.ATK +2
    • S.MATK +2
    • At enchant grade B or higher:
      • At refine +12 or higher:
        • Fixed cast time -0.5 s
  • When you deal physical damage: 0.1% chance for 10 s:
    • CRIT +30
  • When you deal magic damage: 0.1% chance for 10 s:
    • Ignores 100% of the MDEF of all enemies
    • Ignores 100% of the MDEF of Human (player) and Doram (player) race enemies
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bFlee,20;
bonus2 bMagicAtkEle,Ele_All,15;
bonus bCritAtkRate,15;
if (BaseLevel>=210) {
   bonus bPAtk,2;
   bonus bSMatk,2;
}
if (.@r>=7) {
   bonus bCritAtkRate,10;
   bonus2 bMagicAtkEle,Ele_All,10;
   if (.@r>=9) {
      bonus bAtkRate,5;
      bonus bMatkRate,5;
      if (.@r>=11) {
         bonus bDelayrate,-5;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   if (.@r>=11) {
      bonus bDelayrate,-5;
   }
}
if (.@g >= ENCHANTGRADE_C) {
   bonus bPAtk,2;
   bonus bSMatk,2;
   if (.@g >= ENCHANTGRADE_B) {
      if (.@r>=12) {
         bonus bFixedCast,-500;
      }
   }
}
autobonus "{ bonus bCritical,30; }",1,10000,BF_WEAPON;
autobonus "{ bonus2 bIgnoreMdefRaceRate,RC_All,100; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-100; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-100; }",1,10000,BF_MAGIC;