Smokey's Transformation Leaf-LT
- Slots1
- EquipUpper headgear
- DEF7
- Armor Lv2
- Level150+
- Weight60
- RefineYes
- NPC sellNo
ClassesEvery class
An improved version of the transformation leave used by Smokey.
Base Level at least 120:
P.ATK +2
S.MATK +2
For each Refine Level:
Increases Magical Damage with every element by 1%.
For each 3 Refine Levels:
MATK +2%
For each 5 Refine Levels:
ASPD +1
Has a chance to transform into Smokie for 10 seconds when dealing Melee Physical Damage.
Grants following effects while in Smokie form:
MATK +100, HIT +50
Physical melee attacks have 5% chance to auto-cast Level 3 Cloud Kill.
(If you learned a higher Level, it will auto cast that Level instead.)
Refine Level +7:
MATK +50, HIT +25
Refine Level +9:
Physical melee attacks have 5% chance to auto-cast Level 5 Hell Inferno additionally.
Refine Level +10:
Physical melee attacks have 5% chance to auto-cast Level 3 Chain Lightning additionally.
[Grade Bonus]
[Grade D]: Refine Level +11: Magical attacks have 3% chance to auto-cast Level 9 Fire Ball additionally.
[Grade C]: P.ATK +2, S.MATK +2
[Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds.
- At base level 210 or higher:
- P.ATK +2
- S.MATK +2
- For every refine level:
- +1% magic damage of every element
- For every 3 refine levels:
- MATK +2%
- For every 5 refine levels:
- ASPD +1
- When you deal physical damage: 0.1% chance for 10 s:
- MATK +100
- HIT +50
- For every level of Cloud Kill:
- 5% chance to cast Cloud Kill Lv 1 when attacking (at least 3)
- At refine +7 or higher:
- MATK +50
- HIT +25
- At refine +9 or higher:
- 5% chance to cast Hell Inferno Lv 5 when attacking
- At refine +10 or higher:
- 2% chance to cast Chain Lightning Lv 3 when attacking
- At enchant grade D or higher and at refine +11 or higher:
- 3% chance to cast Ignition Break Lv 9 when dealing magic damage
- At enchant grade C or higher:
- P.ATK +2
- S.MATK +2
- At enchant grade B or higher and at refine +12 or higher:
- Fixed cast time -0.5 s
Show script
.@g = getenchantgrade();
.@r = getrefine();
if (BaseLevel>=210) {
bonus bPAtk,2;
bonus bSMatk,2;
}
bonus2 bMagicAtkEle,Ele_All,.@r;
bonus bMatkRate,2*(.@r/3);
bonus bAspd,(.@r/5);
autobonus "{ .@r = getrefine(); bonus bMatk,100; bonus bHit,50; bonus3 bAutoSpell,\"SO_CLOUD_KILL\",max(3,getskilllv(\"SO_CLOUD_KILL\")),50; if (.@r>=7) { bonus bMatk,50; bonus bHit,25; if (.@r>=9) { bonus3 bAutoSpell,\"WL_HELLINFERNO\",5,50; if (.@r>=10) { bonus3 bAutoSpell,\"WL_CHAINLIGHTNING\",3,20; } } } }",1,10000,BF_WEAPON;
if (.@g >= ENCHANTGRADE_D && .@r>=11) {
bonus5 bAutoSpell,"RK_IGNITIONBREAK",9,30,BF_MAGIC,1;
}
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,2;
bonus bSMatk,2;
}
if (.@g >= ENCHANTGRADE_B && .@r>=12) {
bonus bFixedCast,-500;
}