Vesper Headgear
- Slots1
- EquipUpper headgear
- DEF15
- Armor Lv2
- Level240+
- Weight40
- RefineYes
- NPC sellNo
ClassesEvery class
A helmet made with technology discovered in the Juperos ruins.
SPL +5, CON +5, MaxSP -10%
Decreases Variable Casting Time by 10%.
For each 2 Refine Levels:
MATK +25, DEF +10.
Refine Level +7:
Increases Magical Damage with every element by 25%.
Refine Level +9:
MATK +40, MATK +10%.
Refine Level +11:
S.MATK +12
Increases Magical Damage against enemies of every element by 12%.
When equipped with Vesper Card:
Decreases Variable Casting Time by additional 7%.
Increases Magical Damage against monsters of Boss class by 10%.
When equipped with Sealed Vesper Card:
Decreases Variable Casting Time by additional 3%.
Increases Magical Damage against monsters of Boss class by 5%.
[Grade Bonus]
[Grade D]: MATK +5%, SPL +5
[Grade C]: Magical Damage against enemies of every size +12%.
[Grade B]: S.MATK +2, Fixed Casting Time -0.5 seconds.
[Grade A]: S.MATK +2 per 3 Refine Levels, Magical Damage against monsters of every race, except Players, +3%.
- MaxSP -10%
- SPL +5
- CON +5
- Variable cast time -10%
- For every 2 refine levels:
- MATK +25
- DEF +10
- At refine +7 or higher:
- +25% magic damage of every element
- At refine +9 or higher:
- MATK +10%
- MATK +40
- At refine +11 or higher:
- +12% magic damage against enemies of every element
- S.MATK +12
- At enchant grade D or higher:
- MATK +5%
- SPL +5
- At enchant grade C or higher:
- +12% magic damage against enemies of every size
- At enchant grade B or higher:
- Fixed cast time -0.5 s
- S.MATK +2
- At enchant grade A or higher:
- For every 3 refine levels:
- +3% magic damage against all races
- -3% magic damage against Human (player) and Doram (player) race enemies
- S.MATK +2
- For every 3 refine levels:
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxSPrate,-10;
bonus bSpl,5;
bonus bCon,5;
bonus bVariableCastrate,-10;
bonus bMatk,25*(.@r/2);
bonus bDef,10*(.@r/2);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,25;
if (.@r>=9) {
bonus bMatkRate,10;
bonus bMatk,40;
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_All,12;
bonus bSMatk,12;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMatkRate,5;
bonus bSpl,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_All,12;
if (.@g>=ENCHANTGRADE_B) {
bonus bFixedCast,-500;
bonus bSMatk,2;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bMagicAddRace,RC_Player_Human,-3*(.@r/3);
bonus2 bMagicAddRace,RC_Player_Doram,-3*(.@r/3);
bonus bSMatk,2*(.@r/3);
}
}
}
}With Vesper Card:
- +10% magic damage against boss monsters
- Variable cast time -7%
With Sealed Vesper Card:
- +5% magic damage against boss monsters
- Variable cast time -3%