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Soul Purifying Rune Lv 10

Soul Purifying Rune Lv 10

Card · EnchantID 312374Soul_Purify_R_10
  • Weight0
  • NPC sellNo

In-game description

For each 20 base INT:

MATK +10, SPL +2, CON +2.


If enchanted Equipment's Grade is D or higher:

S.MATK +6.

Increases Magical Damage with every element by 6%.


If enchanted Equipment's Grade is C or higher:

S.MATK +9.

Increases Magical Damage with every element by additional 10%.


If enchanted Equipment's Grade is B or higher:

S.MATK +12.

Increases Magical Damage with every element by additional 14%.


If enchanted Equipment's Grade is A or higher:

S.MATK +15.

Increases Magical Damage with every element by additional 18%.

What it does

  • For every 20 points of base INT:
    • MATK +10
    • SPL +2
    • CON +2
  • At enchant grade D or higher:
    • +6% magic damage of every element
    • S.MATK +6
    • At enchant grade C or higher:
      • +10% magic damage of every element
      • S.MATK +9
      • At enchant grade B or higher:
        • +14% magic damage of every element
        • S.MATK +12
        • At enchant grade A or higher:
          • +18% magic damage of every element
          • S.MATK +15
Show script
.@int = (readparam(bInt)/20);
.@g = getenchantgrade();
bonus bMatk,10*.@int;
bonus bSpl,2*.@int;
bonus bCon,2*.@int;
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bMagicAtkEle,Ele_All,6;
   bonus bSMatk,6;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_All,10;
      bonus bSMatk,9;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAtkEle,Ele_All,14;
         bonus bSMatk,12;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bMagicAtkEle,Ele_All,18;
            bonus bSMatk,15;
         }
      }
   }
}