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Glacier Flower Spell(Physical Grade) Lv 4

Glacier Flower Spell(Physical Grade) Lv 4

Card · EnchantID 311452Physical_Grade_4
  • Weight0
  • NPC sellNo

In-game description

ATK +60

Increases Melee and Ranged Physical Damage by 12%.


Refine Level +7:

ASPD +12%


Refine Level +9:

Decreases Variable Casting Time and After Skill Delay by 12%.


[Bonus by Weapon Grade]

[Grade D]: ATK +4%, ATK +60

[Grade C]: P.ATK +3 per 4 Refine Levels

[Grade B]: POW +1, CON +1 per 3 Refine Levels

[Grade A]: Physical Damage against enemies of every element +16%


Refine Level +11: Physical Damage against enemies of every size +16%.

What it does

  • +12% ranged physical damage
  • +12% melee physical damage
  • ATK +60
  • At refine +7 or higher:
    • ASPD +12%
    • At refine +9 or higher:
      • Variable cast time -12%
      • After-skill delay -12%
  • At enchant grade D or higher:
    • ATK +4%
    • ATK +60
    • At enchant grade C or higher:
      • For every 4 refine levels:
        • P.ATK +3
      • At enchant grade B or higher:
        • For every 3 refine levels:
          • POW +1
          • CON +1
        • At enchant grade A or higher:
          • +16% physical damage against enemies of every element
          • At refine +11 or higher:
            • +16% physical damage against enemies of every size
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,12;
bonus bShortAtkRate,12;
bonus bBaseAtk,60;
if (.@r>=7) {
   bonus bAspdRate,12;
   if (.@r>=9) {
      bonus bVariableCastrate,-12;
      bonus bDelayrate,-12;
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bAtkRate,4;
   bonus bBaseAtk,60;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bPAtk,3*(.@r/4);
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPow,(.@r/3);
         bonus bCon,(.@r/3);
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bAddEle,Ele_All,16;
            if (.@r>=11) {
               bonus2 bAddSize,Size_All,16;
            }
         }
      }
   }
}