Glacier Flower Spell(Physical Grade) Lv 4
Card · EnchantID 311452Physical_Grade_4
- Weight0
- NPC sellNo
ATK +60
Increases Melee and Ranged Physical Damage by 12%.
Refine Level +7:
ASPD +12%
Refine Level +9:
Decreases Variable Casting Time and After Skill Delay by 12%.
[Bonus by Weapon Grade]
[Grade D]: ATK +4%, ATK +60
[Grade C]: P.ATK +3 per 4 Refine Levels
[Grade B]: POW +1, CON +1 per 3 Refine Levels
[Grade A]: Physical Damage against enemies of every element +16%
Refine Level +11: Physical Damage against enemies of every size +16%.
- +12% ranged physical damage
- +12% melee physical damage
- ATK +60
- At refine +7 or higher:
- ASPD +12%
- At refine +9 or higher:
- Variable cast time -12%
- After-skill delay -12%
- At enchant grade D or higher:
- ATK +4%
- ATK +60
- At enchant grade C or higher:
- For every 4 refine levels:
- P.ATK +3
- At enchant grade B or higher:
- For every 3 refine levels:
- POW +1
- CON +1
- At enchant grade A or higher:
- +16% physical damage against enemies of every element
- At refine +11 or higher:
- +16% physical damage against enemies of every size
- For every 3 refine levels:
- For every 4 refine levels:
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,12;
bonus bShortAtkRate,12;
bonus bBaseAtk,60;
if (.@r>=7) {
bonus bAspdRate,12;
if (.@r>=9) {
bonus bVariableCastrate,-12;
bonus bDelayrate,-12;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,4;
bonus bBaseAtk,60;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,3*(.@r/4);
if (.@g>=ENCHANTGRADE_B) {
bonus bPow,(.@r/3);
bonus bCon,(.@r/3);
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,16;
if (.@r>=11) {
bonus2 bAddSize,Size_All,16;
}
}
}
}
}