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Glacier Flower Spell(Physical Grade) Lv 3

Glacier Flower Spell(Physical Grade) Lv 3

Card · EnchantID 311451Physical_Grade_3
  • Weight0
  • NPC sellNo

In-game description

ATK +45

Increases Melee and Ranged Physical Damage by 9%.


Refine Level +7:

ASPD +9%


Refine Level +9:

Decreases Variable Casting Time and After Skill Delay by 9%.


[Bonus by Weapon Grade]

[Grade D]: ATK +3%, ATK +45

[Grade C]: P.ATK +3 per 5 Refine Levels

[Grade B]: POW +1, CON +1 per 4 Refine Levels

[Grade A]: Physical Damage against enemies of every element +14%


Refine Level +11: Physical Damage against enemies of every size +14%.

What it does

  • +9% ranged physical damage
  • +9% melee physical damage
  • ATK +45
  • At refine +7 or higher:
    • ASPD +9%
    • At refine +9 or higher:
      • Variable cast time -9%
      • After-skill delay -9%
  • At enchant grade D or higher:
    • ATK +3%
    • ATK +45
    • At enchant grade C or higher:
      • For every 5 refine levels:
        • P.ATK +3
      • At enchant grade B or higher:
        • For every 4 refine levels:
          • POW +1
          • CON +1
        • At enchant grade A or higher:
          • +14% physical damage against enemies of every element
          • At refine +11 or higher:
            • +14% physical damage against enemies of every size
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,9;
bonus bShortAtkRate,9;
bonus bBaseAtk,45;
if (.@r>=7) {
   bonus bAspdRate,9;
   if (.@r>=9) {
      bonus bVariableCastrate,-9;
      bonus bDelayrate,-9;
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   bonus bBaseAtk,45;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bPAtk,3*(.@r/5);
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPow,(.@r/4);
         bonus bCon,(.@r/4);
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bAddEle,Ele_All,14;
            if (.@r>=11) {
               bonus2 bAddSize,Size_All,14;
            }
         }
      }
   }
}