Glacier Flower Spell(Physical Grade) Lv 3
Card · EnchantID 311451Physical_Grade_3
- Weight0
- NPC sellNo
ATK +45
Increases Melee and Ranged Physical Damage by 9%.
Refine Level +7:
ASPD +9%
Refine Level +9:
Decreases Variable Casting Time and After Skill Delay by 9%.
[Bonus by Weapon Grade]
[Grade D]: ATK +3%, ATK +45
[Grade C]: P.ATK +3 per 5 Refine Levels
[Grade B]: POW +1, CON +1 per 4 Refine Levels
[Grade A]: Physical Damage against enemies of every element +14%
Refine Level +11: Physical Damage against enemies of every size +14%.
- +9% ranged physical damage
- +9% melee physical damage
- ATK +45
- At refine +7 or higher:
- ASPD +9%
- At refine +9 or higher:
- Variable cast time -9%
- After-skill delay -9%
- At enchant grade D or higher:
- ATK +3%
- ATK +45
- At enchant grade C or higher:
- For every 5 refine levels:
- P.ATK +3
- At enchant grade B or higher:
- For every 4 refine levels:
- POW +1
- CON +1
- At enchant grade A or higher:
- +14% physical damage against enemies of every element
- At refine +11 or higher:
- +14% physical damage against enemies of every size
- For every 4 refine levels:
- For every 5 refine levels:
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,9;
bonus bShortAtkRate,9;
bonus bBaseAtk,45;
if (.@r>=7) {
bonus bAspdRate,9;
if (.@r>=9) {
bonus bVariableCastrate,-9;
bonus bDelayrate,-9;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,3;
bonus bBaseAtk,45;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,3*(.@r/5);
if (.@g>=ENCHANTGRADE_B) {
bonus bPow,(.@r/4);
bonus bCon,(.@r/4);
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,14;
if (.@r>=11) {
bonus2 bAddSize,Size_All,14;
}
}
}
}
}