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Glacier Flower Spell(Physical Grade) Lv 2

Glacier Flower Spell(Physical Grade) Lv 2

Card · EnchantID 311450Physical_Grade_2
  • Weight0
  • NPC sellNo

In-game description

ATK +30

Increases Melee and Ranged Physical Damage by 6%.


Refine Level +7:

ASPD +6%


Refine Level +9:

Decreases Variable Casting Time and After Skill Delay by 6%.


[Bonus by Weapon Grade]

[Grade D]: ATK +2%, ATK +30

[Grade C]: Refine Level +7: P.ATK +3

[Grade B]: Refine Level +9: POW +1, CON +1

[Grade A]: Physical Damage against enemies of every element +12%


Refine Level +11: Physical Damage against enemies of every size +12%.

What it does

  • +6% ranged physical damage
  • +6% melee physical damage
  • ATK +30
  • At refine +7 or higher:
    • ASPD +6%
    • At refine +9 or higher:
      • Variable cast time -6%
      • After-skill delay -6%
  • At enchant grade D or higher:
    • ATK +2%
    • ATK +30
    • At enchant grade C or higher:
      • At refine +7 or higher:
        • P.ATK +3
    • At enchant grade B or higher:
      • At refine +9 or higher:
        • POW +1
        • CON +1
      • At enchant grade A or higher:
        • +12% physical damage against enemies of every element
        • At refine +11 or higher:
          • +12% physical damage against enemies of every size
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,6;
bonus bShortAtkRate,6;
bonus bBaseAtk,30;
if (.@r>=7) {
   bonus bAspdRate,6;
   if (.@r>=9) {
      bonus bVariableCastrate,-6;
      bonus bDelayrate,-6;
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bAtkRate,2;
   bonus bBaseAtk,30;
   if (.@g>=ENCHANTGRADE_C) {
      if (.@r>=7) {
         bonus bPAtk,3;
      }
   }
   if (.@g>=ENCHANTGRADE_B) {
      if (.@r>=9) {
         bonus bPow,1;
         bonus bCon,1;
      }
      if (.@g>=ENCHANTGRADE_A) {
         bonus2 bAddEle,Ele_All,12;
         if (.@r>=11) {
            bonus2 bAddSize,Size_All,12;
         }
      }
   }
}