Glacier Flower Spell(Physical Grade) Lv 2
Card · EnchantID 311450Physical_Grade_2
- Weight0
- NPC sellNo
ATK +30
Increases Melee and Ranged Physical Damage by 6%.
Refine Level +7:
ASPD +6%
Refine Level +9:
Decreases Variable Casting Time and After Skill Delay by 6%.
[Bonus by Weapon Grade]
[Grade D]: ATK +2%, ATK +30
[Grade C]: Refine Level +7: P.ATK +3
[Grade B]: Refine Level +9: POW +1, CON +1
[Grade A]: Physical Damage against enemies of every element +12%
Refine Level +11: Physical Damage against enemies of every size +12%.
- +6% ranged physical damage
- +6% melee physical damage
- ATK +30
- At refine +7 or higher:
- ASPD +6%
- At refine +9 or higher:
- Variable cast time -6%
- After-skill delay -6%
- At enchant grade D or higher:
- ATK +2%
- ATK +30
- At enchant grade C or higher:
- At refine +7 or higher:
- P.ATK +3
- At refine +7 or higher:
- At enchant grade B or higher:
- At refine +9 or higher:
- POW +1
- CON +1
- At enchant grade A or higher:
- +12% physical damage against enemies of every element
- At refine +11 or higher:
- +12% physical damage against enemies of every size
- At refine +9 or higher:
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,6;
bonus bShortAtkRate,6;
bonus bBaseAtk,30;
if (.@r>=7) {
bonus bAspdRate,6;
if (.@r>=9) {
bonus bVariableCastrate,-6;
bonus bDelayrate,-6;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,2;
bonus bBaseAtk,30;
if (.@g>=ENCHANTGRADE_C) {
if (.@r>=7) {
bonus bPAtk,3;
}
}
if (.@g>=ENCHANTGRADE_B) {
if (.@r>=9) {
bonus bPow,1;
bonus bCon,1;
}
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,12;
if (.@r>=11) {
bonus2 bAddSize,Size_All,12;
}
}
}
}