Glacier Flower Spell(Physical Grade) Lv 1
Card · EnchantID 311449Physical_Grade_1
- Weight0
- NPC sellNo
ATK +15
Increases Melee and Ranged Physical Damage by 3%.
Refine Level +7:
ASPD +3%
Refine Level +9:
Decreases Variable Casting Time and After Skill Delay by 3%.
[Bonus by Weapon Grade]
[Grade D]: ATK +1%, ATK +15
[Grade C]: Refine Level +9: P.ATK +3
[Grade B]: Refine Level +11: POW +1, CON +1
[Grade A]: Physical Damage against enemies of every element +10%
Refine Level +11: Physical Damage against enemies of every size +10%.
- +3% ranged physical damage
- +3% melee physical damage
- ATK +15
- At refine +7 or higher:
- ASPD +3%
- At refine +9 or higher:
- Variable cast time -3%
- After-skill delay -3%
- At enchant grade D or higher:
- ATK +1%
- ATK +15
- At enchant grade C or higher:
- At refine +9 or higher:
- P.ATK +3
- At enchant grade B or higher:
- At refine +11 or higher:
- POW +1
- CON +1
- At enchant grade A or higher:
- +10% physical damage against enemies of every element
- At refine +11 or higher:
- +10% physical damage against enemies of every size
- At refine +11 or higher:
- At refine +9 or higher:
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,3;
bonus bShortAtkRate,3;
bonus bBaseAtk,15;
if (.@r>=7) {
bonus bAspdRate,3;
if (.@r>=9) {
bonus bVariableCastrate,-3;
bonus bDelayrate,-3;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,1;
bonus bBaseAtk,15;
if (.@g>=ENCHANTGRADE_C) {
if (.@r>=9) {
bonus bPAtk,3;
}
if (.@g>=ENCHANTGRADE_B) {
if (.@r>=11) {
bonus bPow,1;
bonus bCon,1;
}
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
if (.@r>=11) {
bonus2 bAddSize,Size_All,10;
}
}
}
}
}