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Glacier Flower Spell(Physical Grade) Lv 1

Glacier Flower Spell(Physical Grade) Lv 1

Card · EnchantID 311449Physical_Grade_1
  • Weight0
  • NPC sellNo

In-game description

ATK +15

Increases Melee and Ranged Physical Damage by 3%.


Refine Level +7:

ASPD +3%


Refine Level +9:

Decreases Variable Casting Time and After Skill Delay by 3%.


[Bonus by Weapon Grade]

[Grade D]: ATK +1%, ATK +15

[Grade C]: Refine Level +9: P.ATK +3

[Grade B]: Refine Level +11: POW +1, CON +1

[Grade A]: Physical Damage against enemies of every element +10%


Refine Level +11: Physical Damage against enemies of every size +10%.

What it does

  • +3% ranged physical damage
  • +3% melee physical damage
  • ATK +15
  • At refine +7 or higher:
    • ASPD +3%
    • At refine +9 or higher:
      • Variable cast time -3%
      • After-skill delay -3%
  • At enchant grade D or higher:
    • ATK +1%
    • ATK +15
    • At enchant grade C or higher:
      • At refine +9 or higher:
        • P.ATK +3
      • At enchant grade B or higher:
        • At refine +11 or higher:
          • POW +1
          • CON +1
        • At enchant grade A or higher:
          • +10% physical damage against enemies of every element
          • At refine +11 or higher:
            • +10% physical damage against enemies of every size
Show script
.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,3;
bonus bShortAtkRate,3;
bonus bBaseAtk,15;
if (.@r>=7) {
   bonus bAspdRate,3;
   if (.@r>=9) {
      bonus bVariableCastrate,-3;
      bonus bDelayrate,-3;
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bAtkRate,1;
   bonus bBaseAtk,15;
   if (.@g>=ENCHANTGRADE_C) {
      if (.@r>=9) {
         bonus bPAtk,3;
      }
      if (.@g>=ENCHANTGRADE_B) {
         if (.@r>=11) {
            bonus bPow,1;
            bonus bCon,1;
         }
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bAddEle,Ele_All,10;
            if (.@r>=11) {
               bonus2 bAddSize,Size_All,10;
            }
         }
      }
   }
}