Star Cluster of Spell Lv 3
Card · EnchantID 310688Star_Cluster_Of_Spl3
- Weight0
- NPC sellNo
A stellar essence that strengthens the wearer.
For each 15 base SPL:
MATK +15
Increases Magical Damage with every element by 3%.
If enchanted Armor's Grade is D:
For each 15 base SPL:
Increases Magical Damage with every element by additional 1%.
S.MATK +1
If enchanted Armor's Grade is C:
For each 15 base SPL:
Increases Magical Damage with every element by additional 1%.
S.MATK +1
If enchanted Armor's Grade is B:
For each 15 base SPL:
Increases Magical Damage with every element by additional 2%.
S.MATK +2
If enchanted Armor's Grade is A:
For each 15 base SPL:
Increases Magical Damage with every element by additional 3%.
S.MATK +2
- For every 15 points of base SPL:
- +3% magic damage of every element
- MATK +15
- At enchant grade D or higher:
- For every 15 points of base SPL:
- +1% magic damage of every element
- S.MATK +1
- At enchant grade C or higher:
- For every 15 points of base SPL:
- +1% magic damage of every element
- S.MATK +1
- At enchant grade B or higher:
- For every 15 points of base SPL:
- +2% magic damage of every element
- S.MATK +2
- At enchant grade A or higher:
- For every 15 points of base SPL:
- +3% magic damage of every element
- S.MATK +2
- For every 15 points of base SPL:
- For every 15 points of base SPL:
- For every 15 points of base SPL:
- For every 15 points of base SPL:
Show script
.@param = (readparam(bSpl)/15);
.@g = getenchantgrade();
bonus2 bMagicAtkEle,Ele_All,3*.@param;
bonus bMatk,15*.@param;
if (.@g >= ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_All,.@param;
bonus bSMatk,.@param;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_All,.@param;
bonus bSMatk,.@param;
if (.@g >= ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_All,2*.@param;
bonus bSMatk,2*.@param;
if (.@g >= ENCHANTGRADE_A) {
bonus2 bMagicAtkEle,Ele_All,3*.@param;
bonus bSMatk,2*.@param;
}
}
}
}With Signet of Spell Lv 4:
- +15% magic damage against all races
- -15% magic damage against Human (player) and Doram (player) race enemies
With Signet of Spell Lv 3:
- +10% magic damage against all races
- -10% magic damage against Human (player) and Doram (player) race enemies
Show 2 more sets
With Signet of Spell Lv 5:
- +20% magic damage against all races
- -20% magic damage against Human (player) and Doram (player) race enemies
With Astrologer's Dawn Boots:
- When you deal magic damage: 3% chance for 10 s:
- INT +150
- At enchant grade C or higher:
- SPL +12
- At enchant grade A or higher:
- SPL +27
- Fixed cast time -0.3 s