Prison
- Weight0
- NPC sellNo
Restores HP and SP by 100% when resurrected.
When equipped by Rune Knight:
Increases Damage of Storm Blast by 100%.
When equipped by Royal Guard:
Decreases Cannon Spear skill cooldown by 1 second.
When equipped by Warlock:
Decreases Crimson Rock skill cooldown by 1.5 seconds.
When equipped by Sorcerer:
Decreases Variable Casting Time by 15%.
When equipped by Ranger:
Increases Damage of Warg Strike by 30%.
When equipped by Minstrel/Wanderer:
All Basic Stats +10
When equipped by Archbishop:
Enables the use of Level 5 Providence.
When equipped by Sura:
Increases Ranged Physical Damage by 10%.
When equipped by Guillotine Cross:
Decreases After Skill Delay by 90%.
When using Hallucination Walk and in Weapon Blocking state:
The Weapon Blocking state will be replaced with a Weapon Blocking state with high chance of parrying attacks for 50 seconds.
When equipped by Shadow Chaser:
Decreases Fixed Casting Time by 50%.
When equipped by Mechanic:
ASPD +20%
When equipped by Genetic:
MaxHP +15%
ATK +50, MATK +50
- You come back with full HP and SP when revived
- As a 3rd or 4th class and for the Knight line:
- Storm Blast damage +100%
- As a 3rd or 4th class and for the Crusader line:
- Cannon Spear cooldown -1 s
- As a 3rd or 4th class and for the Wizard line:
- Crimson Rock cooldown -1.5 s
- As a 3rd or 4th class and for the Sage line:
- Variable cast time -15%
- As a 3rd or 4th class and for the Hunter line:
- Warg Strike damage +30%
- As a 3rd or 4th class and for the Bard or Dancer line:
- All stats +10
- As a 3rd or 4th class and for the Priest line:
- Lets you use Resistant Souls Lv 5
- As a 3rd or 4th class and for the Monk line:
- +10% ranged physical damage
- As a 3rd or 4th class and for the Assassin line:
- After-skill delay -90%
- When you use Hallucination Walk: 100% chance for 50 s:
- Gives its buff (see the description) for 50 s
- As a 3rd or 4th class and for the Rogue line:
- Fixed cast time -50%
- As a 3rd or 4th class and for the Blacksmith line:
- ASPD +20%
- As a 3rd or 4th class and for the Alchemist line:
- MaxHP +15%
- ATK +50
- MATK +50
Show script
bonus bRestartFullRecover;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight)
bonus2 bSkillAtk,"RK_STORMBLAST",100;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1000;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard)
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1500;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage)
bonus bVariableCastrate,-15;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter)
bonus2 bSkillAtk,"RA_WUGSTRIKE",30;
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer))
bonus bAllStats,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest)
skill "CR_PROVIDENCE",5;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk)
bonus bLongAtkRate,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
bonus bDelayrate,-90;
autobonus3 "{ sc_start SC_WEAPONBLOCKING,50000,1; }",1000,50000,"GC_HALLUCINATIONWALK";
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue)
bonus bFixedCastrate,-50;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith)
bonus bAspdRate,20;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus bMaxHPrate,15;
bonus bBaseAtk,50;
bonus bMatk,50;
}