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Nero Shield

Nero Shield

ArmorID 28951Nero_Shield
  • Slots1
  • EquipShield
  • DEF80
  • Armor Lv1
  • Level90+
  • Weight50
  • RefineYes
  • NPC sell10 z

ClassesEvery class

In-game description

A shield containing the power of water.

There are various effects depending on the user.


MDEF +5


Decreases Damage taken from Water elemental attacks by 10%.


Increases Damage on Water elemental by 5%.


Refine Level +6:

Decreases Damage taken from Water elemental attacks by additional 15%.

Increases Damage on Water elemental by additional 10%.


Refine Level +8:

Base STR at least 90:

ATK +50

Base AGI at least 90:

ASPD +5%

Base INT at least 90:

MATK +30

Base VIT at least 90:

Increases Healing skills effectiveness by 10%.

Base DEX at least 90:

Decreases Variable Casting Time of skills by 5%.

Base LUK at least 90:

Increases Critical Damage by 5%.

What it does

  • Your shield cannot break
  • MDEF +5
  • Takes 10% less damage from Water element attacks
  • +5% physical and magic damage against Water element enemies
  • At refine +6 or higher:
    • Takes 15% less damage from Water element attacks
    • +10% physical and magic damage against Water element enemies
  • At refine +8 or higher:
    • With base STR 90 or higher:
      • ATK +50
    • With base AGI 90 or higher:
      • ASPD +5%
    • With base INT 90 or higher:
      • MATK +30
    • With base VIT 90 or higher:
      • HP recovered from healing items +10%
    • With base DEX 90 or higher:
      • Variable cast time -5%
    • With base LUK 90 or higher:
      • +5% critical damage
Show script
.@r = getrefine();
bonus bUnbreakableShield;
bonus bMdef,5;
bonus2 bSubEle,Ele_Water,10;
bonus2 bAddEle,Ele_Water,5;
bonus2 bMagicAddEle,Ele_Water,5;
if (.@r>=6) {
   bonus2 bSubEle,Ele_Water,15;
   bonus2 bAddEle,Ele_Water,10;
   bonus2 bMagicAddEle,Ele_Water,10;
}
if (.@r>=8) {
   if (readparam(bStr)>=90)
      bonus bBaseAtk,50;
   if (readparam(bAgi)>=90)
      bonus bAspdRate,5;
   if (readparam(bInt)>=90)
      bonus bMatk,30;
   if (readparam(bVit)>=90)
      bonus bAddItemHealRate,10;
   if (readparam(bDex)>=90)
      bonus bVariableCastrate,-5;
   if (readparam(bLuk)>=90)
      bonus bCritAtkRate,5;
}