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Gaia Shield

Gaia Shield

ArmorID 28916Gaia_Shield
  • Slots1
  • EquipShield
  • DEF150
  • Armor Lv1
  • Level90+
  • Weight200
  • RefineYes
  • NPC sell10 z

ClassesEvery class

In-game description

A shield created from the power of Earth.

There are various effects depending on the user.


MDEF +10


Increases Damage taken from Earth elemental attacks by 10%.


Increases Damage on Earth elemental by 5%.


Refine Level +6:

Increases Damage taken from Earth elemental attacks by additional 15%.

Increases Damage on Earth elemental by additional 10%.


Refine Level +8:

Base STR at least 90:

ATK +50

Base AGI at least 90:

ASPD +5%

Base VIT at least 90:

Increases HP Recovery Amount of Healing skills and items by 10%.

Base INT at least 90:

MATK +30

Base DEX at least 90:

Decreases Variable Casting Time by 5%.

Base LUK at least 90:

Increases Critical Damage by 5%


Indestructible in battle

What it does

  • MDEF +10
  • Takes 10% less damage from Earth element attacks
  • +5% physical and magic damage against Earth element enemies
  • At refine +6 or higher:
    • Takes 15% less damage from Earth element attacks
    • +10% physical and magic damage against Earth element enemies
  • At refine +8 or higher:
    • With base STR 90 or higher:
      • ATK +50
    • With base AGI 90 or higher:
      • ASPD +5%
    • With base VIT 90 or higher:
      • Healing you receive from skills +10%
      • HP recovered from healing items +10%
    • With base INT 90 or higher:
      • MATK +30
    • With base DEX 90 or higher:
      • Variable cast time -5%
    • With base LUK 90 or higher:
      • +5% critical damage
Show script
bonus bMdef,10;
bonus2 bSubEle,Ele_Earth,10;
bonus2 bAddEle,Ele_Earth,5;
bonus2 bMagicAddEle,Ele_Earth,5;
.@r = getrefine();
if (.@r>=6) {
   bonus2 bSubEle,Ele_Earth,15;
   bonus2 bAddEle,Ele_Earth,10;
   bonus2 bMagicAddEle,Ele_Earth,10;
}
if (.@r>=8) {
   if (readparam(bStr)>=90) {
      bonus bBaseAtk,50;
   }
   if (readparam(bAgi)>=90) {
      bonus bAspdRate,5;
   }
   if (readparam(bVit)>=90) {
      bonus bHealPower2,10;
      bonus bAddItemHealRate,10;
   }
   if (readparam(bInt)>=90) {
      bonus bMatk,30;
   }
   if (readparam(bDex)>=90) {
      bonus bVariableCastrate,-5;
   }
   if (readparam(bLuk)>=90) {
      bonus bCritAtkRate,5;
   }
}