Scarlet Athame
- Slots1
- EquipWeapon
- ATK30
- MATK130
- Range1
- Weapon Lv4
- Level130+
- Weight30
- RefineYes
- NPC sell10 z
ClassesEvery class except Novice line, Swordman, Mage, Archer, Acolyte line, Merchant, Thief, Taekwon, Star Gladiator line, Gunslinger line, Ninja and Summoner line (3rd and 4th classes only)
One of the seven magical tools possessed by Zilant.
The blood of the victims used in magical sacrifices and the dark grudges stained the blade scarlet.
As a price for its great power, the wielder's hands will always be covered in blood.
MATK +180
Enables the use of Level 1 Meteor Storm.
When Abracadabra is learned:
Magical attacks will inflict Jump Impedance status on the target for 10 seconds.
Jump Impedance:
Increases the cooldown time for some skills involving movement by 5 seconds.
For each Refine Level:
Increases Magical Damage with Fire element by 3%.
Refine Level +5:
MaxHP +10%, MaxSP +10%
Decreases Damage taken from ranged physical attacks by 5%.
Refine Level +7:
Enables the use of Meteor Storm at the same level as the Refine Level.
Refine Level +9:
MaxHP +10%, MaxSP +10%
Decreases Damage taken from ranged physical attacks by additional 5%.
- Lets you use Meteor Storm Lv 1
- For every refine level:
- +3% Fire magic damage
- At refine +5 or higher:
- MaxHP +10%
- MaxSP +10%
- Takes 5% less damage from ranged physical attacks
- At refine +7 or higher:
- Lets you use Meteor Storm Lv 1
- At refine +9 or higher:
- MaxHP +10%
- MaxSP +10%
- Takes 5% less damage from ranged physical attacks
Show script
.@r = getrefine();
skill "WZ_METEOR",1;
bonus2 bMagicAtkEle,Ele_Fire,3*.@r;
if (.@r>=5) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bLongAtkDef,5;
}
if (.@r>=7)
skill "WZ_METEOR",min(10,.@r);
if (.@r>=9) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bLongAtkDef,5;
}
/*Todo Leap Impired State to Enemy 10 Second When Dealing Magic Attack (Add 5 Second of Cooldown to Skill Related on Movement)*/
/*Skill Related : Charge Attack, Warg Strike, Front Slide, Back Slide (NC), Dark Illusion, Pinpoint Attack, Feint Bomb, Escape, Snap, Shadow Leap, Shadow Slash, Fallen Angel, Lope, Illusion - Shadow, Back Slide (TF), Knuckle Arrow, Flying Kick, Cross Slash*/