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Scarlet Athame

Scarlet Athame

Weapon · DaggerID 28761Scarlet_Athame
  • Slots1
  • EquipWeapon
  • ATK30
  • MATK130
  • Range1
  • Weapon Lv4
  • Level130+
  • Weight30
  • RefineYes
  • NPC sell10 z

ClassesEvery class except Novice line, Swordman, Mage, Archer, Acolyte line, Merchant, Thief, Taekwon, Star Gladiator line, Gunslinger line, Ninja and Summoner line (3rd and 4th classes only)

In-game description

One of the seven magical tools possessed by Zilant.

The blood of the victims used in magical sacrifices and the dark grudges stained the blade scarlet.

As a price for its great power, the wielder's hands will always be covered in blood.


MATK +180


Enables the use of Level 1 Meteor Storm.


When Abracadabra is learned:

Magical attacks will inflict Jump Impedance status on the target for 10 seconds.

Jump Impedance:

Increases the cooldown time for some skills involving movement by 5 seconds.


For each Refine Level:

Increases Magical Damage with Fire element by 3%.


Refine Level +5:

MaxHP +10%, MaxSP +10%

Decreases Damage taken from ranged physical attacks by 5%.


Refine Level +7:

Enables the use of Meteor Storm at the same level as the Refine Level.


Refine Level +9:

MaxHP +10%, MaxSP +10%

Decreases Damage taken from ranged physical attacks by additional 5%.

What it does

  • Lets you use Meteor Storm Lv 1
  • For every refine level:
    • +3% Fire magic damage
  • At refine +5 or higher:
    • MaxHP +10%
    • MaxSP +10%
    • Takes 5% less damage from ranged physical attacks
  • At refine +7 or higher:
    • Lets you use Meteor Storm Lv 1
  • At refine +9 or higher:
    • MaxHP +10%
    • MaxSP +10%
    • Takes 5% less damage from ranged physical attacks
Show script
.@r = getrefine();
skill "WZ_METEOR",1;
bonus2 bMagicAtkEle,Ele_Fire,3*.@r;
if (.@r>=5) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bLongAtkDef,5;
}
if (.@r>=7)
   skill "WZ_METEOR",min(10,.@r);
if (.@r>=9) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bLongAtkDef,5;
}
/*Todo Leap Impired State to Enemy 10 Second When Dealing Magic Attack (Add 5 Second of Cooldown to Skill Related on Movement)*/
/*Skill Related : Charge Attack, Warg Strike, Front Slide, Back Slide (NC), Dark Illusion, Pinpoint Attack, Feint Bomb, Escape, Snap, Shadow Leap, Shadow Slash, Fallen Angel, Lope, Illusion - Shadow, Back Slide (TF), Knuckle Arrow, Flying Kick, Cross Slash*/