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Valkyrie Knife

Valkyrie Knife

Weapon · DaggerID 28717Valkyrie_Knife
  • Slots4
  • EquipWeapon
  • ATK50
  • MATK50
  • Range1
  • Weapon Lv4
  • Level70+
  • Weight10
  • RefineYes
  • NPC sell25 z

ClassesEvery class except Acolyte line, Taekwon, Star Gladiator line, Gunslinger line and Summoner line

In-game description

A noble knife of Valkyrie.

It seems that even weak people can be treated.


MATK +50


When equipped by Novice:

ATK +100

MATK +150

MaxHP +300

MaxSP +300

Decreases SP Consumption by 5%.

Indestructible in battle

For each Refine Level:

INT +2

DEX +2

MaxHP +200

MaxSP +20

MATK +15

Critical +7

ASPD +10%

Increases Critical Damage by 1%.

For each Refine Level:

For each 10 base DEX:

DEX -1

Refine Level +7:

Decreases Damage taken from Demi-Human race by 10%.


When equipped by Mage:

For each Refine Level:

MaxHP +200

MaxSP +20

Refine Level +7:

Decreases Damage taken from Demi-Human race by 10%.


When equipped by Hunter:

MaxHP +200

Decreases SP Consumption by 5%.

For each Refine Level:

INT +2

DEX +2


When equipped by Bard and Dancer:

ATK +100

Indestructible in battle

For each Refine Level:

ASPD +10%

For each Refine Level:

For each 10 base DEX:

DEX -1


When equipped by Thief:

MATK +150

MaxSP +100

For each Refine Level:

Increases Critical Damage by 1%.

What it does

  • For Novice-family classes:
    • MaxHP +300 (+200 for every refine level)
    • MaxSP +300 (+20 for every refine level)
    • ATK +100
    • MATK +150 (+15 for every refine level)
    • SP cost of skills -5%
    • This weapon cannot break
    • For every refine level:
      • INT +2
      • CRIT +7
      • ASPD +10%
      • +1% critical damage
    • DEX (the amount depends on conditions)
  • For Thief-family classes:
    • MaxSP +100
    • MATK +150
    • For every refine level:
      • +1% critical damage
  • For Mage-family classes:
    • For every refine level:
      • MaxHP +200
      • MaxSP +20
  • For the Hunter line:
    • MaxHP +200
    • SP cost of skills -5%
    • For every refine level:
      • INT +2
      • DEX +2
  • For the Bard or Dancer line:
    • ATK +100
    • For every refine level:
      • ASPD +10%
    • This weapon cannot break
    • DEX (the amount depends on conditions)
  • At refine +7 or higher and for Novice-family classes or for the Mage line:
    • Takes 10% less damage from Demi-Human race enemies
Show script
.@r = getrefine();
.@b = readparam(bDex)/10;
if (BaseClass == Job_Novice) {
   bonus bMaxHP,300+(200*.@r);
   bonus bMaxSP,300+(20*.@r);
   bonus bBaseAtk,100;
   bonus bMatk,150+(15*.@r);
   bonus bUseSPrate,-5;
   bonus bUnbreakableWeapon;
   bonus bInt,2*.@r;
   bonus bDex,(2*.@r)-(.@r*.@b);
   bonus bCritical,7*.@r;
   bonus bAspdRate,10*.@r;
   bonus bCritAtkRate,.@r;
}
if (BaseClass == Job_Thief) {
   bonus bMaxSP,100;
   bonus bMatk,150;
   bonus bCritAtkRate,.@r;
}
if (BaseClass == Job_Mage) {
   bonus bMaxHP,200*.@r;
   bonus bMaxSP,20*.@r;
}
if (BaseJob == Job_Hunter) {
   bonus bMaxHP,200;
   bonus bUseSPrate,-5;
   bonus bInt,2*.@r;
   bonus bDex,2*.@r;
}
if (BaseJob == Job_Bard || BaseJob == Job_Dancer) {
   bonus bBaseAtk,100;
   bonus bAspdRate,10*.@r;
   bonus bUnbreakableWeapon;
   bonus bDex,-1*(.@r*.@b);
}
if (.@r>=7 && (BaseClass == Job_Novice || BaseJob == Job_Mage)) {
   bonus2 bSubRace,RC_DemiHuman,10;
}