Valkyrie Knife
- Slots4
- EquipWeapon
- ATK50
- MATK50
- Range1
- Weapon Lv4
- Level70+
- Weight10
- RefineYes
- NPC sell25 z
ClassesEvery class except Acolyte line, Taekwon, Star Gladiator line, Gunslinger line and Summoner line
A noble knife of Valkyrie.
It seems that even weak people can be treated.
MATK +50
When equipped by Novice:
ATK +100
MATK +150
MaxHP +300
MaxSP +300
Decreases SP Consumption by 5%.
Indestructible in battle
For each Refine Level:
INT +2
DEX +2
MaxHP +200
MaxSP +20
MATK +15
Critical +7
ASPD +10%
Increases Critical Damage by 1%.
For each Refine Level:
For each 10 base DEX:
DEX -1
Refine Level +7:
Decreases Damage taken from Demi-Human race by 10%.
When equipped by Mage:
For each Refine Level:
MaxHP +200
MaxSP +20
Refine Level +7:
Decreases Damage taken from Demi-Human race by 10%.
When equipped by Hunter:
MaxHP +200
Decreases SP Consumption by 5%.
For each Refine Level:
INT +2
DEX +2
When equipped by Bard and Dancer:
ATK +100
Indestructible in battle
For each Refine Level:
ASPD +10%
For each Refine Level:
For each 10 base DEX:
DEX -1
When equipped by Thief:
MATK +150
MaxSP +100
For each Refine Level:
Increases Critical Damage by 1%.
- For Novice-family classes:
- MaxHP +300 (+200 for every refine level)
- MaxSP +300 (+20 for every refine level)
- ATK +100
- MATK +150 (+15 for every refine level)
- SP cost of skills -5%
- This weapon cannot break
- For every refine level:
- INT +2
- CRIT +7
- ASPD +10%
- +1% critical damage
- DEX (the amount depends on conditions)
- For Thief-family classes:
- MaxSP +100
- MATK +150
- For every refine level:
- +1% critical damage
- For Mage-family classes:
- For every refine level:
- MaxHP +200
- MaxSP +20
- For every refine level:
- For the Hunter line:
- MaxHP +200
- SP cost of skills -5%
- For every refine level:
- INT +2
- DEX +2
- For the Bard or Dancer line:
- ATK +100
- For every refine level:
- ASPD +10%
- This weapon cannot break
- DEX (the amount depends on conditions)
- At refine +7 or higher and for Novice-family classes or for the Mage line:
- Takes 10% less damage from Demi-Human race enemies
Show script
.@r = getrefine();
.@b = readparam(bDex)/10;
if (BaseClass == Job_Novice) {
bonus bMaxHP,300+(200*.@r);
bonus bMaxSP,300+(20*.@r);
bonus bBaseAtk,100;
bonus bMatk,150+(15*.@r);
bonus bUseSPrate,-5;
bonus bUnbreakableWeapon;
bonus bInt,2*.@r;
bonus bDex,(2*.@r)-(.@r*.@b);
bonus bCritical,7*.@r;
bonus bAspdRate,10*.@r;
bonus bCritAtkRate,.@r;
}
if (BaseClass == Job_Thief) {
bonus bMaxSP,100;
bonus bMatk,150;
bonus bCritAtkRate,.@r;
}
if (BaseClass == Job_Mage) {
bonus bMaxHP,200*.@r;
bonus bMaxSP,20*.@r;
}
if (BaseJob == Job_Hunter) {
bonus bMaxHP,200;
bonus bUseSPrate,-5;
bonus bInt,2*.@r;
bonus bDex,2*.@r;
}
if (BaseJob == Job_Bard || BaseJob == Job_Dancer) {
bonus bBaseAtk,100;
bonus bAspdRate,10*.@r;
bonus bUnbreakableWeapon;
bonus bDex,-1*(.@r*.@b);
}
if (.@r>=7 && (BaseClass == Job_Novice || BaseJob == Job_Mage)) {
bonus2 bSubRace,RC_DemiHuman,10;
}