BetaOpen beta· wiped at launch 1 Feb 2027Register & playJoin Discord
Base 1x / Job 1x / Drop 3x
Book of Origin

Book of Origin

Weapon · BookID 28615Origin_Of_Elemental_J
  • Slots3
  • EquipWeapon
  • ATK180
  • MATK150
  • Range1
  • Weapon Lv4
  • Level130+
  • Weight80
  • RefineYes
  • NPC sellNo

ClassesSage line, Priest line and Star Gladiator line (3rd and 4th classes only)

In-game description

A book that records the origin of all elements.


MATK +150


Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by 10%.


Decreases Variable Casting Time of Psychic Wave by 3 seconds.


Refine Level +7:

Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by additional 15%.


Refine Level +9:

Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by additional 20%.


When equipped with Frontier Boots:

Decreases After Skill Delay by 20%.

Refine Level of Frontier Boots is +7 or higher:

For each Refine Level of Book of Origin:

Increases Magical Damage against monsters of Fire, Water, Wind and Earth elemental by 3%.


Indestructible in battle

What it does

  • +10% Fire magic damage
  • +10% Earth magic damage
  • +10% Water magic damage
  • +10% Wind magic damage
  • +10% Neutral magic damage
  • Psychic Wave variable cast time -3 s
  • At refine +7 or higher:
    • +15% Fire magic damage
    • +15% Earth magic damage
    • +15% Water magic damage
    • +15% Wind magic damage
    • +15% Neutral magic damage
  • At refine +9 or higher:
    • +20% Fire magic damage
    • +20% Earth magic damage
    • +20% Water magic damage
    • +20% Wind magic damage
    • +20% Neutral magic damage
Show script
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bSkillVariableCast,"SO_PSYCHIC_WAVE",-3000;
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Fire,15;
   bonus2 bMagicAtkEle,Ele_Earth,15;
   bonus2 bMagicAtkEle,Ele_Water,15;
   bonus2 bMagicAtkEle,Ele_Wind,15;
   bonus2 bMagicAtkEle,Ele_Neutral,15;
}
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Fire,20;
   bonus2 bMagicAtkEle,Ele_Earth,20;
   bonus2 bMagicAtkEle,Ele_Water,20;
   bonus2 bMagicAtkEle,Ele_Wind,20;
   bonus2 bMagicAtkEle,Ele_Neutral,20;
}

Set bonus

With Frontier Boots:

  • After-skill delay -20%
  • With your shoes at +7 or higher:
    • For every refine level of your weapon:
      • +3% Fire magic damage
      • +3% Earth magic damage
      • +3% Water magic damage
      • +3% Wind magic damage