Book of Origin
- Slots3
- EquipWeapon
- ATK180
- MATK150
- Range1
- Weapon Lv4
- Level130+
- Weight80
- RefineYes
- NPC sellNo
ClassesSage line, Priest line and Star Gladiator line (3rd and 4th classes only)
A book that records the origin of all elements.
MATK +150
Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by 10%.
Decreases Variable Casting Time of Psychic Wave by 3 seconds.
Refine Level +7:
Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by additional 15%.
Refine Level +9:
Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by additional 20%.
When equipped with Frontier Boots:
Decreases After Skill Delay by 20%.
Refine Level of Frontier Boots is +7 or higher:
For each Refine Level of Book of Origin:
Increases Magical Damage against monsters of Fire, Water, Wind and Earth elemental by 3%.
Indestructible in battle
- +10% Fire magic damage
- +10% Earth magic damage
- +10% Water magic damage
- +10% Wind magic damage
- +10% Neutral magic damage
- Psychic Wave variable cast time -3 s
- At refine +7 or higher:
- +15% Fire magic damage
- +15% Earth magic damage
- +15% Water magic damage
- +15% Wind magic damage
- +15% Neutral magic damage
- At refine +9 or higher:
- +20% Fire magic damage
- +20% Earth magic damage
- +20% Water magic damage
- +20% Wind magic damage
- +20% Neutral magic damage
Show script
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bSkillVariableCast,"SO_PSYCHIC_WAVE",-3000;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
}
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
bonus2 bMagicAtkEle,Ele_Neutral,20;
}With Frontier Boots:
- After-skill delay -20%
- With your shoes at +7 or higher:
- For every refine level of your weapon:
- +3% Fire magic damage
- +3% Earth magic damage
- +3% Water magic damage
- +3% Wind magic damage
- For every refine level of your weapon: