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Supplemental Part Chip

Supplemental Part Chip

ArmorID 28598Supplement_Part_Chip
  • Slots1
  • EquipAccessory
  • Armor Lv1
  • Level100+
  • Weight10
  • RefineNo
  • NPC sell10 z

ClassesEvery class

In-game description

A chip that amplifies the amount of muscle power that can be used and maximizes robot operation technology.


STR +5,VIT +5

DEX +5


ATK +5%


If Level 3 Arm Cannon is learned:

Decreases After Skill Delay by of all skills by 30%.


If Level 3 Neutral Barrier is learned:

Decreases Variable Casting Time of Arm Cannon, Ice Launcher and Flame Launcher by 50%.


If Level 3 Pile Bunker is learned:

STR +5, VIT +5

DEX +5, ATK +100


If Level 5 Fire Earth Research is learned:

Nullifies Mado Gear Fuel requirement of certain skills.

What it does

  • STR +5
  • VIT +5
  • DEX +5
  • +5% physical damage against all enemies
  • With Arm Cannon Lv 3 or higher:
    • After-skill delay -30%
  • With Neutral Barrier Lv 3 or higher:
    • Arm Cannon variable cast time -50%
    • Flame Launcher variable cast time -50%
    • Cold Slower variable cast time -50%
  • With Pile Bunker Lv 3 or higher:
    • STR +5
    • VIT +5
    • DEX +5
    • ATK +100
  • With Research Fire/Earth Lv 5 or higher:
    • Magic Gear skills no longer use Magic Gear Fuel
Show script
bonus bStr,5;
bonus bVit,5;
bonus bDex,5;
bonus2 bAddClass,Class_All,5;
if (getskilllv("NC_ARMSCANNON") >= 3)
   bonus bDelayrate,-30;
if (getskilllv("NC_NEUTRALBARRIER") >= 3) {
   bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
   bonus2 bVariableCastrate,"NC_FLAMELAUNCHER",-50;
   bonus2 bVariableCastrate,"NC_COLDSLOWER",-50;
}
if (getskilllv("NC_PILEBUNKER") >= 3) {
   bonus bStr,5;
   bonus bVit,5;
   bonus bDex,5;
   bonus bBaseAtk,100;
}
if (getskilllv("NC_RESEARCHFE") >= 5)
   bonus bNoMadoFuel;