Supplemental Part Chip
ArmorID 28598Supplement_Part_Chip
- Slots1
- EquipAccessory
- Armor Lv1
- Level100+
- Weight10
- RefineNo
- NPC sell10 z
ClassesEvery class
A chip that amplifies the amount of muscle power that can be used and maximizes robot operation technology.
STR +5,VIT +5
DEX +5
ATK +5%
If Level 3 Arm Cannon is learned:
Decreases After Skill Delay by of all skills by 30%.
If Level 3 Neutral Barrier is learned:
Decreases Variable Casting Time of Arm Cannon, Ice Launcher and Flame Launcher by 50%.
If Level 3 Pile Bunker is learned:
STR +5, VIT +5
DEX +5, ATK +100
If Level 5 Fire Earth Research is learned:
Nullifies Mado Gear Fuel requirement of certain skills.
- STR +5
- VIT +5
- DEX +5
- +5% physical damage against all enemies
- With Arm Cannon Lv 3 or higher:
- After-skill delay -30%
- With Neutral Barrier Lv 3 or higher:
- Arm Cannon variable cast time -50%
- Flame Launcher variable cast time -50%
- Cold Slower variable cast time -50%
- With Pile Bunker Lv 3 or higher:
- STR +5
- VIT +5
- DEX +5
- ATK +100
- With Research Fire/Earth Lv 5 or higher:
- Magic Gear skills no longer use Magic Gear Fuel
Show script
bonus bStr,5;
bonus bVit,5;
bonus bDex,5;
bonus2 bAddClass,Class_All,5;
if (getskilllv("NC_ARMSCANNON") >= 3)
bonus bDelayrate,-30;
if (getskilllv("NC_NEUTRALBARRIER") >= 3) {
bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
bonus2 bVariableCastrate,"NC_FLAMELAUNCHER",-50;
bonus2 bVariableCastrate,"NC_COLDSLOWER",-50;
}
if (getskilllv("NC_PILEBUNKER") >= 3) {
bonus bStr,5;
bonus bVit,5;
bonus bDex,5;
bonus bBaseAtk,100;
}
if (getskilllv("NC_RESEARCHFE") >= 5)
bonus bNoMadoFuel;