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Blue Dragon Ring

Blue Dragon Ring

ArmorID 28595BlueDragonRing_TW
  • Slots1
  • EquipAccessory
  • Armor Lv1
  • Level1+
  • Weight20
  • RefineNo
  • NPC sellNo

ClassesEvery class

In-game description

A magical ring that hung on the foot of the legendary blue dragon.


All Basic Stats +1

MDEF +10


When equipped by Swordsman classes:

MaxHP +7%

Increases Damage of Sonic Wave by 50%.

When using Sacrifice:

Increases ASPD by 2 for 30 seconds.


When equipped by Magician classes:

MATK +5%

When using Frost Misty or Wall of Fog:

Casts Level 5 Safety Wall on yourself.


When equipped by Thief classes:

FLEE +10

Decreases Hallucination Walk skill cooldown by 60 seconds.

Decreases Variable Casting Time of Manhole by 100%.


When equipped by Acolyte classes:

Decreases After Skill Delay by 5%.

When using Offertorium:

Increases MaxHP by additional 25% for 30 seconds.

When using Rising Dragon:

Decreases After Skill Delay by additional by 20% for 10 seconds.


When equipped by Archer classes:

ASPD +1

When using Warg Bite:

Decreases Variable Casting Time by 100% for 5 seconds.

For each Level of Lesson:

Increases Damage of Severe Rainstorm by 2%.


When equipped by Merchant classes:

ATK +5%

Increases Damage of Cart Tornado by 20%.

When using Self-Destruction:

Casts Level 5 Cart Boost on yourself.


When equipped by Novice, Taekwon, Kagerou/Oboro or Rebellion classes:

ATK +10%, MATK +10.

What it does

  • All stats +1
  • MDEF +10
  • For Swordman-family classes:
    • MaxHP +7%
    • Sonic Wave damage +50%
    • When you use Martyr's Reckoning: 100% chance for 30 s:
      • ASPD +2
  • For Mage-family classes:
    • MATK +5%
    • 100% chance to cast Safety Wall Lv 5 when using Frosty Misty
    • 100% chance to cast Safety Wall Lv 5 when using Blinding Mist
  • For Thief-family classes:
    • FLEE +10
    • Hallucination Walk cooldown -60 s
    • Man Hole variable cast time -100%
  • For Acolyte-family classes:
    • After-skill delay -5%
    • When you use Offertorium: 100% chance for 30 s:
      • MaxHP +25%
      • After-skill delay -20%
    • When you use Raising Dragon: 100% chance for 10 s:
      • MaxHP +25%
      • After-skill delay -20%
  • For Archer-family classes:
    • ASPD +1
    • When you use Warg Bite: 100% chance for 5 s:
      • Variable cast time -100%
    • For every base level:
      • Severe Rainstorm Melee damage +2%
  • For Merchant-family classes:
    • ATK +5%
    • Cart Tornado damage +20%
    • 100% chance to cast Cart Boost Lv 5 when using Self Destruction
  • For Novice-family classes or for Taekwon-family classes or as a Ninja or as a Gunslinger:
    • ATK +5%
    • MATK +5%
Show script
bonus bAllStats,1;
bonus bMdef,10;
if (BaseClass == Job_Swordman) {
   bonus bMaxHPrate,7;
   bonus2 bSkillAtk,"RK_SONICWAVE",50;
   autobonus3 "{ bonus bAspd,2; }",1000,30000,"PA_SACRIFICE";
}
if (BaseClass == Job_Mage) {
   bonus bMatkRate,5;
   bonus5 bAutoSpellOnSkill,"WL_FROSTMISTY","MG_SAFETYWALL",5,1000,1;
   bonus5 bAutoSpellOnSkill,"PF_FOGWALL","MG_SAFETYWALL",5,1000,1;
}
if (BaseClass == Job_Thief) {
   bonus bFlee,10;
   bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-60000;
   bonus2 bVariableCastrate,"SC_MANHOLE",-100;
}
if (BaseClass == Job_Acolyte) {
   bonus bDelayrate,-5;
   autobonus3 "{ bonus bMaxHPrate,25; bonus bDelayrate,-20; }",1000,30000,"AB_OFFERTORIUM";
   autobonus3 "{ bonus bMaxHPrate,25; bonus bDelayrate,-20; }",1000,10000,"SR_RAISINGDRAGON";
}
if (BaseClass == Job_Archer) {
   bonus bAspd,1;
   autobonus3 "{ bonus bVariableCastrate,-100; }",1000,5000,"RA_WUGBITE";
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",BaseLevel*2;
}
if (BaseClass == Job_Merchant) {
   bonus bAtkRate,5;
   bonus2 bSkillAtk,"GN_CART_TORNADO",20;
   bonus5 bAutoSpellOnSkill,"NC_SELFDESTRUCTION","GN_CARTBOOST",5,1000,1;
}
if (BaseClass == Job_Novice || BaseClass == Job_Taekwon || Class == Job_Ninja || Class == Job_Gunslinger) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}