Blue Dragon Ring
- Slots1
- EquipAccessory
- Armor Lv1
- Level1+
- Weight20
- RefineNo
- NPC sellNo
ClassesEvery class
A magical ring that hung on the foot of the legendary blue dragon.
All Basic Stats +1
MDEF +10
When equipped by Swordsman classes:
MaxHP +7%
Increases Damage of Sonic Wave by 50%.
When using Sacrifice:
Increases ASPD by 2 for 30 seconds.
When equipped by Magician classes:
MATK +5%
When using Frost Misty or Wall of Fog:
Casts Level 5 Safety Wall on yourself.
When equipped by Thief classes:
FLEE +10
Decreases Hallucination Walk skill cooldown by 60 seconds.
Decreases Variable Casting Time of Manhole by 100%.
When equipped by Acolyte classes:
Decreases After Skill Delay by 5%.
When using Offertorium:
Increases MaxHP by additional 25% for 30 seconds.
When using Rising Dragon:
Decreases After Skill Delay by additional by 20% for 10 seconds.
When equipped by Archer classes:
ASPD +1
When using Warg Bite:
Decreases Variable Casting Time by 100% for 5 seconds.
For each Level of Lesson:
Increases Damage of Severe Rainstorm by 2%.
When equipped by Merchant classes:
ATK +5%
Increases Damage of Cart Tornado by 20%.
When using Self-Destruction:
Casts Level 5 Cart Boost on yourself.
When equipped by Novice, Taekwon, Kagerou/Oboro or Rebellion classes:
ATK +10%, MATK +10.
- All stats +1
- MDEF +10
- For Swordman-family classes:
- MaxHP +7%
- Sonic Wave damage +50%
- When you use Martyr's Reckoning: 100% chance for 30 s:
- ASPD +2
- For Mage-family classes:
- MATK +5%
- 100% chance to cast Safety Wall Lv 5 when using Frosty Misty
- 100% chance to cast Safety Wall Lv 5 when using Blinding Mist
- For Thief-family classes:
- FLEE +10
- Hallucination Walk cooldown -60 s
- Man Hole variable cast time -100%
- For Acolyte-family classes:
- After-skill delay -5%
- When you use Offertorium: 100% chance for 30 s:
- MaxHP +25%
- After-skill delay -20%
- When you use Raising Dragon: 100% chance for 10 s:
- MaxHP +25%
- After-skill delay -20%
- For Archer-family classes:
- ASPD +1
- When you use Warg Bite: 100% chance for 5 s:
- Variable cast time -100%
- For every base level:
- Severe Rainstorm Melee damage +2%
- For Merchant-family classes:
- ATK +5%
- Cart Tornado damage +20%
- 100% chance to cast Cart Boost Lv 5 when using Self Destruction
- For Novice-family classes or for Taekwon-family classes or as a Ninja or as a Gunslinger:
- ATK +5%
- MATK +5%
Show script
bonus bAllStats,1;
bonus bMdef,10;
if (BaseClass == Job_Swordman) {
bonus bMaxHPrate,7;
bonus2 bSkillAtk,"RK_SONICWAVE",50;
autobonus3 "{ bonus bAspd,2; }",1000,30000,"PA_SACRIFICE";
}
if (BaseClass == Job_Mage) {
bonus bMatkRate,5;
bonus5 bAutoSpellOnSkill,"WL_FROSTMISTY","MG_SAFETYWALL",5,1000,1;
bonus5 bAutoSpellOnSkill,"PF_FOGWALL","MG_SAFETYWALL",5,1000,1;
}
if (BaseClass == Job_Thief) {
bonus bFlee,10;
bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-60000;
bonus2 bVariableCastrate,"SC_MANHOLE",-100;
}
if (BaseClass == Job_Acolyte) {
bonus bDelayrate,-5;
autobonus3 "{ bonus bMaxHPrate,25; bonus bDelayrate,-20; }",1000,30000,"AB_OFFERTORIUM";
autobonus3 "{ bonus bMaxHPrate,25; bonus bDelayrate,-20; }",1000,10000,"SR_RAISINGDRAGON";
}
if (BaseClass == Job_Archer) {
bonus bAspd,1;
autobonus3 "{ bonus bVariableCastrate,-100; }",1000,5000,"RA_WUGBITE";
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",BaseLevel*2;
}
if (BaseClass == Job_Merchant) {
bonus bAtkRate,5;
bonus2 bSkillAtk,"GN_CART_TORNADO",20;
bonus5 bAutoSpellOnSkill,"NC_SELFDESTRUCTION","GN_CARTBOOST",5,1000,1;
}
if (BaseClass == Job_Novice || BaseClass == Job_Taekwon || Class == Job_Ninja || Class == Job_Gunslinger) {
bonus bAtkRate,5;
bonus bMatkRate,5;
}