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Mirage Rifle

Mirage Rifle

Weapon · RifleID 28228Mirage_Rifle
  • Slots1
  • EquipTwo-handed
  • ATK170
  • Range9
  • Weapon Lv4
  • Level150+
  • Weight85
  • RefineYes
  • NPC sellNo

ClassesRebellion

In-game description

A Diva Rifle that has mutated under the influence of the power of the labyrinth.

It is unknown what kind of material is refined, and even similar weapons have different performance.


For each Level of Snake Eyes:

ATK +2


For each 10 base INT:

Increases Damage of Hammer of God by 7%.


Base INT at least 110:

Increases Damage of Hammer of God by additional 30%.


Refine Level +7:

ATK +30, HIT +5


Refine Level +9:

ATK +30, HIT +5


When compounded with Labyrinth Dracula Card:

Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.

What it does

  • For every level of Snake Eye:
    • ATK +2
  • For every 10 points of base INT:
    • Hammer of God damage +7%
  • With base INT 110 or higher:
    • Hammer of God damage +30%
  • At refine +7 or higher:
    • ATK +30
    • HIT +5
  • At refine +9 or higher:
    • ATK +30
    • HIT +5
Show script
.@r = getrefine();
bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE");
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",(readparam(bInt)/10)*7;
if (readparam(bInt)>=110)
   bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30;
if (.@r>=7) {
   bonus bBaseAtk,30;
   bonus bHit,5;
}
if (.@r>=9) {
   bonus bBaseAtk,30;
   bonus bHit,5;
}

Set bonus

With Labyrinth Dracula Card:

  • 10% chance to turn 5% of the damage you deal into SP