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Trial Rebel's Gatling Gun

Trial Rebel's Gatling Gun

Weapon · GatlingID 28216Probation_Gatling_Gun
  • Slots1
  • EquipTwo-handed
  • ATK180
  • Range7
  • Weapon Lv3
  • Level100+
  • Weight0
  • RefineYes
  • NPC sell10 z

ClassesGunslinger line

In-game description

A special Gatling Gun modified for novice rebel.

When equipped with Enhanced Time Keeper Armor, will makes wearer's body more agile.


HIT -20

Critical +10

ASPD +1


Increases Damage of Fire Rain by 20%.


For each Base Level:

ATK +6 (Upto BaseLv 160).


Refine Level +7:

For each Level of Gatling Fever:

Increases Ranged Physical Damage by 1%.


When equipped with Enhanced Time Keeper Hat, Enhanced Time Keeper Robe, nhanced Time Keeper Manteau, Enhanced Time Keeper Boots:

ASPD +2,

MaxHP/MaxSP +10%

For each 10 Base VIT:

Decreases Damage taken from Neutral elemental attacks by 3%.

(up to Base VIT 100)

For each 10 Base AGI:

(up to Base AGI 100)

For each 10 Base DEX:

HIT +3

(up to Base DEX 100)

For each 10 Base LUK:

Critical +3

(up to Base LUK 100)

What it does

  • HIT -20
  • CRIT +10
  • ASPD +1
  • Fire Rain damage +20%
  • ATK +60 to +96 (by base level: +60 at level 100, +90 at level 150, +96 at level 200)
  • At refine +7 or higher:
    • For every level of Gatling Fever:
      • +1% ranged physical damage
Show script
bonus bHit,-20;
bonus bCritical,10;
bonus bAspd,1;
bonus2 bSkillAtk,"RL_FIRE_RAIN",20;
bonus bBaseAtk,((min(BaseLevel,160)/10)*6);
if (getrefine()>6) {
   bonus bLongAtkRate,getskilllv("GS_GATLINGFEVER");
}

Set bonus

With Enhanced Time Keeper Robe, Enhanced Time Keeper Hat, Enhanced Time Keeper Manteau and Enhanced Time Keeper Boots:

  • MaxHP +10%
  • MaxSP +10%
  • ASPD +2
  • Takes 0 to 30% less damage from Neutral element attacks (by base VIT: +0% at 1 VIT, +3% at 10 VIT, +6% at 20 VIT, +9% at 30 VIT, +12% at 40 VIT, +15% at 50 VIT, +21% at 70 VIT, +30% at 100 VIT)
  • ASPD +0% to +20% (by base AGI: +0% at 1 AGI, +2% at 10 AGI, +4% at 20 AGI, +6% at 30 AGI, +8% at 40 AGI, +10% at 50 AGI, +14% at 70 AGI, +20% at 100 AGI)
  • HIT +0 to +30 (by base DEX: +0 at 1 DEX, +3 at 10 DEX, +6 at 20 DEX, +9 at 30 DEX, +12 at 40 DEX, +15 at 50 DEX, +21 at 70 DEX, +30 at 100 DEX)
  • CRIT +0 to +30 (by base LUK: +0 at 1 LUK, +3 at 10 LUK, +6 at 20 LUK, +9 at 30 LUK, +12 at 40 LUK, +15 at 50 LUK, +21 at 70 LUK, +30 at 100 LUK)