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Trial Mechanic's Two-Handed Axe

Trial Mechanic's Two-Handed Axe

Weapon · 2hAxeID 28120Probation_TH_Axe
  • Slots1
  • EquipTwo-handed
  • ATK200
  • Range1
  • Weapon Lv3
  • Level100+
  • Weight0
  • RefineYes
  • NPC sell10 z

ClassesBlacksmith line (3rd and 4th classes only)

In-game description

A Two-Handed Axe for mechanics who are used to handling axes.

When equipped with Enhanced Time Keeper Armor, will makes wearer's body more agile.


Indestructible in battle


Increases Damage of Axe Tornado by 20%.


For each 10 Base Level:

ATK +6 (Up to Base Level 160).


Refine Level +7:

For each Level of Weaponry Research:

Decreases Axe Tornado skill cooldown by 0.1 second.


When equipped with Enhanced Time Keeper Hat, Enhanced Time Keeper Robe, nhanced Time Keeper Manteau, Enhanced Time Keeper Boots:

ASPD +2,

MaxHP/MaxSP +10%

For each 10 Base VIT:

Decreases Damage taken from Neutral elemental attacks by 3%.

(up to Base VIT 100)

For each 10 Base AGI:

(up to Base AGI 100)

For each 10 Base DEX:

HIT +3

(up to Base DEX 100)

For each 10 Base LUK:

Critical +3

(up to Base LUK 100)

What it does

  • This weapon cannot break
  • Axe Tornado damage +20%
  • ATK +60 to +96 (by base level: +60 at level 100, +90 at level 150, +96 at level 200)
  • At refine +7 or higher:
    • For every level of Weaponry Research:
      • Axe Tornado cooldown -0.1 s
Show script
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"NC_AXETORNADO",20;
bonus bBaseAtk,6*(min(BaseLevel,160)/10);
if (getrefine()>=7) {
   bonus2 bSkillCooldown,"NC_AXETORNADO",-100*getskilllv("BS_WEAPONRESEARCH");
}

Set bonus

With Enhanced Time Keeper Robe, Enhanced Time Keeper Hat, Enhanced Time Keeper Manteau and Enhanced Time Keeper Boots:

  • MaxHP +10%
  • MaxSP +10%
  • ASPD +2
  • Takes 0 to 30% less damage from Neutral element attacks (by base VIT: +0% at 1 VIT, +3% at 10 VIT, +6% at 20 VIT, +9% at 30 VIT, +12% at 40 VIT, +15% at 50 VIT, +21% at 70 VIT, +30% at 100 VIT)
  • ASPD +0% to +20% (by base AGI: +0% at 1 AGI, +2% at 10 AGI, +4% at 20 AGI, +6% at 30 AGI, +8% at 40 AGI, +10% at 50 AGI, +14% at 70 AGI, +20% at 100 AGI)
  • HIT +0 to +30 (by base DEX: +0 at 1 DEX, +3 at 10 DEX, +6 at 20 DEX, +9 at 30 DEX, +12 at 40 DEX, +15 at 50 DEX, +21 at 70 DEX, +30 at 100 DEX)
  • CRIT +0 to +30 (by base LUK: +0 at 1 LUK, +3 at 10 LUK, +6 at 20 LUK, +9 at 30 LUK, +12 at 40 LUK, +15 at 50 LUK, +21 at 70 LUK, +30 at 100 LUK)