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Super Magic Shadow Shield

Super Magic Shadow Shield

ShadowGearID 24616S_Super_Magic_Shield
  • EquipShadow shield
  • Level99+
  • Weight0
  • RefineYes
  • NPC sellNo

ClassesNovice line

In-game description

A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.


Increases Neutral, Magical Damage with Water, Wind, Earth and Fire element by 5%.


Refine Level +7:

Increases Neutral, Magical Damage with Water, Wind, Earth and Fire element by 5%.


Refine Level +9:

Enables the use of Gravitational Field, skill Level based on learned Level of Water Ball.


When combined with Super Magic Shadow Shield and Super Magic Shadow Shoes:

Enables the use of Level 5 Double Casting.

For each Refine Level*2 of entire set:

Increases Damage of Fire Bolt, Cold Bolt, Lightning Bolt, Storm Gust, Lord of Vermilion, Heaven's Drive and Meteor Storm by 1%.


When combined with Super Novice Shadow Weapon:

Ignores physical defense of all race, except Players, by 40%.

For each Refine Level of entire set:

Ignores physical defense of all race, except Players, by additional 1%.

What it does

  • For every refine level:
    • MaxHP +10
  • At refine +9 or higher:
    • Lets you use Gravitation Field Lv 1
  • At refine +7 or higher:
    • +10% Neutral magic damage
    • +10% Fire magic damage
    • +10% Earth magic damage
    • +10% Water magic damage
    • +10% Wind magic damage
  • At refine +6 or lower:
    • +5% Neutral magic damage
    • +5% Fire magic damage
    • +5% Earth magic damage
    • +5% Water magic damage
    • +5% Wind magic damage
Show script
.@r = getrefine();
bonus bMaxHP,.@r*10;
.@val = 5;
if (.@r>=7) {
   .@val += 5;
}
if (.@r>=9) {
   skill "HW_GRAVITATION",getskilllv("WZ_WATERBALL");
}
bonus2 bMagicAtkEle,Ele_Neutral,.@val;
bonus2 bMagicAtkEle,Ele_Fire,.@val;
bonus2 bMagicAtkEle,Ele_Earth,.@val;
bonus2 bMagicAtkEle,Ele_Water,.@val;
bonus2 bMagicAtkEle,Ele_Wind,.@val;

Set bonuses (2)

With Super Novice Shadow Weapon:

  • Ignores 40% of the MDEF of all enemies (+1% for every refine level of your gear, +1% for every refine level of your gear)
  • Ignores 40% of the MDEF of Human (player) and Doram (player) race enemies (-1% for every refine level of your gear, -1% for every refine level of your gear)

With Super Magic Shadow Armor and Super Magic Shadow Shoes:

  • Fire Bolt damage +0% (+2% for every refine level of your gear, +2% for every refine level of your gear, +2% for every refine level of your gear)
  • Cold Bolt damage +0% (+2% for every refine level of your gear, +2% for every refine level of your gear, +2% for every refine level of your gear)
  • Lightning Bolt damage +0% (+2% for every refine level of your gear, +2% for every refine level of your gear, +2% for every refine level of your gear)
  • Heaven's Drive damage +0% (+2% for every refine level of your gear, +2% for every refine level of your gear, +2% for every refine level of your gear)
  • Storm Gust damage +0% (+2% for every refine level of your gear, +2% for every refine level of your gear, +2% for every refine level of your gear)
  • Lord of Vermilion damage +0% (+2% for every refine level of your gear, +2% for every refine level of your gear, +2% for every refine level of your gear)
  • Meteor Storm damage +0% (+2% for every refine level of your gear, +2% for every refine level of your gear, +2% for every refine level of your gear)
  • Lets you use Double Casting Lv 5