Sigrun Shadow Shield
ShadowgearID 24327S_Sigrun_Shield
- EquipShadow shield
- Level1+
- Weight0
- RefineYes
- NPC sellNo
ClassesEvery class
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
VIT +1
For each Refine Level:
DEF +5
MDEF +1
When equipped by Swordman, Thief, Taekwon and Star Gladiator:
ASPD +1
When equipped by Merchant, Archer and Gunslinger:
FLEE +15
When equipped by Mage, Acolyte, Ninja and Soul Linker:
MaxSP +2%
Increases Healing skills effectiveness by 3%.
When equipped by Novice and Doram:
Decreases Variable Casting Time by 5%.
MaxSP +300
When equipped with Sigrun Shadow Armor:
Total Refine Level of entire set at least +17:
The effect of bonus stats increased by 100%.
- For every refine level:
- MaxHP +10
- MDEF +1
- DEF +5
- VIT +1
- For Swordman-family classes or for Thief-family classes or for Taekwon-family classes and except for the Soul Linker line:
- ASPD +1
- Unless for Swordman-family classes or for Thief-family classes or for Taekwon-family classes and except for the Soul Linker line and for Merchant, Archer or Gunslinger-family classes:
- FLEE +15
- Unless for Swordman-family classes or for Thief-family classes or for Taekwon-family classes and except for the Soul Linker line and for Mage-family classes or for Acolyte-family classes or for Ninja-family classes or for the Soul Linker line:
- MaxSP +2%
- Healing skills heal +3%
- Unless for Swordman-family classes or for Thief-family classes or for Taekwon-family classes and except for the Soul Linker line and for Novice-family classes or for the Summoner (Doram) line:
- Variable cast time -5%
- MaxSP +300
Show script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bMdef,.@r;
bonus bVit,1;
bonus bDef,5*.@r;
if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) {
bonus bAspd,1;
} else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) {
bonus bFlee,15;
} else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) {
bonus bMaxSPrate,2;
bonus bHealPower,3;
} else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) {
bonus bVariableCastrate,-5;
bonus bMaxSP,300;
}With Sigrun Shadow Armor:
- With a combined refine of +17 or more on your gear and gear:
- For Swordman-family classes or for Thief-family classes or for Taekwon-family classes and except for the Soul Linker line:
- ATK +15
- ASPD +1
- Unless for Swordman-family classes or for Thief-family classes or for Taekwon-family classes and except for the Soul Linker line and for Merchant, Archer or Gunslinger-family classes:
- FLEE +15
- +3% ranged physical damage
- Unless for Swordman-family classes or for Thief-family classes or for Taekwon-family classes and except for the Soul Linker line and for Mage-family classes or for Acolyte-family classes or for Ninja-family classes or for the Soul Linker line:
- MATK +15
- MaxSP +2%
- Healing skills heal +3%
- Unless for Swordman-family classes or for Thief-family classes or for Taekwon-family classes and except for the Soul Linker line and for Novice-family classes or for the Summoner (Doram) line:
- ASPD +5%
- MaxHP +1000
- Variable cast time -5%
- MaxSP +300
- For Swordman-family classes or for Thief-family classes or for Taekwon-family classes and except for the Soul Linker line: