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Medic's Robe

Medic's Robe

ArmorID 2380Medic_Robe
  • Slots1
  • EquipArmor
  • DEF25
  • Armor Lv1
  • Level80+
  • Weight0
  • RefineYes
  • NPC sell5 z

ClassesAcolyte line

In-game description

Designed to be used by responsible warriors who take charge of the survival of the guild or party.

It gives off multiple effects when compounded as a set.


MaxHP +150

MDEF +2


Decreases Damage taken from Demi-Human race by 2%.


When equipped with Combat Boots and Commander's Manteau:

INT +3

MaxHP +12%

Decreases Holy Light Variable Casting Time by 50%.

Increases Damage taken from non-Demi-Human race by 300%.

Increases Healing skills effectiveness by 6%.

Adds a chance of enchanting Armor with Ghost element for 10 seconds when receiving physical damage.


Can be enchanted by:

<NAVI>Apprentice Craftsman<INFO>prontera,165,60,0,100,0,0</INFO></NAVI>

What it does

  • MaxHP +150
  • MDEF +2
  • Takes 2% less damage from Demi-Human and Human (player) race enemies
Show script
bonus bMaxHP,150;
bonus bMdef,2;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;

Set bonus

With Combat Boots and Commander's Manteau:

  • Takes 200% more damage from all races
  • Takes 200% less damage from Demi-Human and Human (player) race enemies
  • INT +3
  • MaxHP +12%
  • Holy Light variable cast time -50%
  • Healing skills heal +6%
  • When you take physical damage: 3% chance for 10 s:
    • Your armor becomes Ghost element