Medic's Robe
ArmorID 2380Medic_Robe
- Slots1
- EquipArmor
- DEF25
- Armor Lv1
- Level80+
- Weight0
- RefineYes
- NPC sell5 z
ClassesAcolyte line
Designed to be used by responsible warriors who take charge of the survival of the guild or party.
It gives off multiple effects when compounded as a set.
MaxHP +150
MDEF +2
Decreases Damage taken from Demi-Human race by 2%.
When equipped with Combat Boots and Commander's Manteau:
INT +3
MaxHP +12%
Decreases Holy Light Variable Casting Time by 50%.
Increases Damage taken from non-Demi-Human race by 300%.
Increases Healing skills effectiveness by 6%.
Adds a chance of enchanting Armor with Ghost element for 10 seconds when receiving physical damage.
Can be enchanted by:
<NAVI>Apprentice Craftsman<INFO>prontera,165,60,0,100,0,0</INFO></NAVI>
- MaxHP +150
- MDEF +2
- Takes 2% less damage from Demi-Human and Human (player) race enemies
Show script
bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2;
With Combat Boots and Commander's Manteau:
- Takes 200% more damage from all races
- Takes 200% less damage from Demi-Human and Human (player) race enemies
- INT +3
- MaxHP +12%
- Holy Light variable cast time -50%
- Healing skills heal +6%
- When you take physical damage: 3% chance for 10 s:
- Your armor becomes Ghost element