Booster Shoes
- Slots1
- EquipShoes
- DEF30
- Armor Lv1
- Level100+
- Weight80
- RefineYes
- NPC sell10 z
ClassesEvery class
Shoes that has the effect of temporarily enhancing the ability by stimulating the nerves of the foot.
The improvement effect changes according to the ability of the person who wears it.
MaxHP +10%
MaxSP +10%
MDEF +10
Decreases Damage taken from Players by 5%
Base STR at least 125:
Refine Level +7:
ATK +90
Refine Level +9:
Additional ATK +90
Base AGI at least 125:
Refine Level +7:
ASPD +2
Refine Level +9:
Additional ASPD +2
Base VIT at least 125:
Refine Level +7:
MaxHP +12%
Refine Level +9:
Additional MaxHP +12%
Base INT at least 125:
Refine Level +7:
MATK +120
Refine Level +9:
Additional MATK +120
Base DEX at least 125:
Refine Level +7:
Increases Ranged Physical Damage by 10%
Refine Level +9:
Increases Ranged Physical Damage by additional 10%
Base LUK at least 125:
Refine Level +7:
Increases Critical Damage by 20%
Refine Level +9:
Increases Critical Damage by additional 20%
- MDEF +10
- MaxHP +10%
- MaxSP +10%
- Takes 5% less damage from Human (player) race enemies
- At refine +7 or higher:
- With base STR 125 or higher:
- ATK +90
- With base AGI 125 or higher:
- ASPD +2
- With base VIT 125 or higher:
- MaxHP +12%
- With base INT 125 or higher:
- MATK +120
- With base DEX 125 or higher:
- +10% ranged physical damage
- With base LUK 125 or higher:
- +20% critical damage
- With base STR 125 or higher:
- At refine +9 or higher:
- With base STR 125 or higher:
- ATK +90
- With base AGI 125 or higher:
- ASPD +2
- With base VIT 125 or higher:
- MaxHP +12%
- With base INT 125 or higher:
- MATK +120
- With base DEX 125 or higher:
- +10% ranged physical damage
- With base LUK 125 or higher:
- +20% critical damage
- With base STR 125 or higher:
Show script
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bSubRace,RC_Player_Human,5;
if (.@r>=7) {
if (readparam(bStr)>=125)
bonus bBaseAtk,90;
if (readparam(bAgi)>=125)
bonus bAspd,2;
if (readparam(bVit)>=125)
bonus bMaxHPrate,12;
if (readparam(bInt)>=125)
bonus bMatk,120;
if (readparam(bDex)>=125)
bonus bLongAtkRate,10;
if (readparam(bLuk)>=125)
bonus bCritAtkRate,20;
}
if (.@r>=9) {
if (readparam(bStr)>=125)
bonus bBaseAtk,90;
if (readparam(bAgi)>=125)
bonus bAspd,2;
if (readparam(bVit)>=125)
bonus bMaxHPrate,12;
if (readparam(bInt)>=125)
bonus bMatk,120;
if (readparam(bDex)>=125)
bonus bLongAtkRate,10;
if (readparam(bLuk)>=125)
bonus bCritAtkRate,20;
}