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Avoidance Cape

Avoidance Cape

ArmorID 20993Avoidance_Cape
  • Slots1
  • EquipGarment
  • DEF25
  • Armor Lv1
  • Level100+
  • Weight30
  • RefineYes
  • NPC sell10 z

ClassesEvery class

In-game description

A cape said to have been worn by a priest who healed his allies while dodging.


MDEF +5

MaxHP +2% ,MaxSP +2%


Decreases After Skill Delay by 5%.

Decreases Damage taken from Demi-Human and Doram players by 5%.


For each Level of Sacrament:

FLEE +10, Perfect Dodge +5


When Praefatio is mastered:

Decreases Damage taken from Neutral elemental attacks by 50%.

Decreases Fixed Casting Time of Renovatio by 100%.


When Highness Heal is mastered:

Decreases Damage taken from Water and Ghost elemental attacks by 75%.


Refine Level +5:

MaxHP +3%, MaxSP +3%.

Decreases After Skill Delay by additional 5%.


Refine Level +7:

MaxHP +5%, MaxSP +5%.

Decreases After Skill Delay by additional 5%.

What it does

  • MDEF +5
  • MaxHP +2%
  • MaxSP +2%
  • After-skill delay -5%
  • Takes 5% less damage from Demi-Human, Doram (player) and Human (player) race enemies
  • For every level of Secrament:
    • FLEE +10
    • Perfect Dodge +5
  • With Praefatio Lv 10:
    • Takes 50% less damage from Neutral element attacks
    • Renovatio fixed cast time -100%
  • With Highness Heal Lv 5:
    • Takes 75% less damage from Ghost and Water element attacks
  • At refine +5 or higher:
    • MaxHP +3%
    • MaxSP +3%
    • After-skill delay -5%
  • At refine +7 or higher:
    • MaxHP +5%
    • MaxSP +5%
    • After-skill delay -5%
Show script
.@r = getrefine();
bonus bMdef,5;
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
bonus bDelayrate,-5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus bFlee,10*getskilllv("AB_SECRAMENT");
bonus bFlee2,5*getskilllv("AB_SECRAMENT");
if (getskilllv("AB_PRAEFATIO") == 10) {
   bonus2 bSubEle,Ele_Neutral,50;
   bonus2 bFixedCastrate,"AB_RENOVATIO",-100;
}
if (getskilllv("AB_HIGHNESSHEAL") == 5) {
   bonus2 bSubEle,Ele_Ghost,75;
   bonus2 bSubEle,Ele_Water,75;
}
if (.@r>=5) {
   bonus bMaxHPrate,3;
   bonus bMaxSPrate,3;
   bonus bDelayrate,-5;
}
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus bMaxSPrate,5;
   bonus bDelayrate,-5;
}