Scientists Mantle
- Slots1
- EquipGarment
- DEF25
- Armor Lv1
- Level100+
- Weight30
- RefineYes
- NPC sellNo
ClassesEvery class
A mantle worn by scientists skilled in handling explosives.
MDEF +5
Perfect Dodge +5
Decreases Damage taken from Fire and Wind elemental attacks by 10%.
Decreases Damage taken from Players by 10%.
For each Level of Crazy Weed:
MaxHP +1500
For each Level of Fire Expansion:
Increases Damage from Spore Explosion by 20%.
When Level 5 Howling of Mandragora is learned:
When Level 5 Hell's Plant is learned:
Decreases Variable Casting Time of Spore Explosion by 100%.
Refine Level +7:
Perfect Dodge +8
Increases Ranged Physical Damage by 10%.
Decreases Damage taken from Fire and Wind elemental attacks by additional 20%.
Refine Level +9:
Perfect Dodge +12
Increases Ranged Physical Damage by additional 10%.
Decreases Damage taken from Fire and Wind elemental attacks by additional 20%.
- Perfect Dodge +5
- Takes 10% less damage from Fire and Wind element attacks
- Takes 10% less damage from Human (player) and Doram (player) race enemies
- For every level of Crazy Weed:
- MaxHP +1500
- For every level of Fire Expansion:
- Spore Explosion damage +20%
- With Howling of Mandragora Lv 5 or higher:
- HIT +50%
- With Hell's Plant Lv 5 or higher:
- Spore Explosion variable cast time -100%
- At refine +7 or higher:
- Perfect Dodge +8
- +10% ranged physical damage
- Takes 20% less damage from Fire and Wind element attacks
- At refine +9 or higher:
- Perfect Dodge +12
- +10% ranged physical damage
- Takes 20% less damage from Fire and Wind element attacks
Show script
.@r = getrefine();
bonus bFlee2,5;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
bonus bMaxHP,1500*getskilllv("GN_CRAZYWEED");
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",20*getskilllv("GN_FIRE_EXPANSION");
if (getskilllv("GN_MANDRAGORA")>=5)
bonus bHitRate,50;
if (getskilllv("GN_HELLS_PLANT")>=5)
bonus2 bVariableCastrate,"GN_SPORE_EXPLOSION",-100;
if (.@r>=7) {
bonus bFlee2,8;
bonus bLongAtkRate,10;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Wind,20;
}
if (.@r>=9) {
bonus bFlee2,12;
bonus bLongAtkRate,10;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Wind,20;
}