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Base 1x / Job 1x / Drop 3x
Bodyguard's Scarf

Bodyguard's Scarf

ArmorID 20900Golden_Scarf_J
  • Slots1
  • EquipGarment
  • DEF18
  • Armor Lv1
  • Level130+
  • Weight30
  • RefineYes
  • NPC sell10 z

ClassesEvery class

In-game description

A scarf used by a ninja hired by the mine owner as a bouncer.


MDEF +10


FLEE +10


When Level 1 Release Ninja Spell is learned:

Increases Damage of Release Ninja Spell by 40%.


When Level 5 Throw Huuma Shuriken is learned:

Increases Damage of Throw Huuma Shuriken by 50%.


When Level 5 Swirling Petal is learned:

Increases Damage of Swirling Petal by 30%.


Refine Level +7:

FLEE +20

For each Base Level:

Increases Damage of Throw Huuma Shuriken by additional 1%.

For each 2 Base Level:

Increases Damage of Release Ninja Spell by additional 1%.

For each 3 Base Level:

Increases Damage of Swirling Petal by additional 1%.


Refine Level +9:

FLEE +20

MaxSP +5%


When equipped by Kagerou/Oboro:

MaxHP +15%

Decreases Damage taken from ranged physical attacks by 20%.

Refine Level +7:

MaxHP +5%

Decreases Damage taken from ranged physical attacks by additional 15%.


When equipped by Kagerou/Oboro:

When equipped with Rectangular Large Sleeve:

Increases Damage taken from ranged physical attacks by 35%.

When equipped with Horn Card:

Increases Damage taken from ranged physical attacks by 35%.

What it does

  • MDEF +10
  • FLEE +10
  • With Release Ninja Spell learned:
    • Release Ninja Spell damage +40%
  • With Throw Huuma Shuriken Lv 5 or higher:
    • Throw Huuma Shuriken damage +50%
  • With Swirling Petal Lv 5 or higher:
    • Swirling Petal damage +30%
  • As a 3rd or 4th class and for the Kagerou or Oboro line:
    • MaxHP +15%
    • Takes 20% less damage from ranged physical attacks
  • At refine +7 or higher:
    • FLEE +20
    • For every base level:
      • Throw Huuma Shuriken damage +1%
    • For every 2 base levels:
      • Release Ninja Spell damage +3%
    • For every 3 base levels:
      • Swirling Petal damage +1%
    • As a 3rd or 4th class and for the Kagerou or Oboro line:
      • MaxHP +5%
      • Takes 15% less damage from ranged physical attacks
  • At refine +9 or higher:
    • FLEE +20
    • MaxSP +5%
Show script
.@r= getrefine();
bonus bMdef,10;
bonus bFlee,10;
if (getskilllv("KO_KAIHOU") >= 1)
   bonus2 bSkillAtk,"KO_KAIHOU",40;
if (getskilllv("NJ_HUUMA") >= 5)
   bonus2 bSkillAtk,"NJ_HUUMA",50;
if (getskilllv("KO_HUUMARANKA") >= 5)
   bonus2 bSkillAtk,"KO_HUUMARANKA",30;
if (eaclass()&EAJL_THIRD && (BaseJob == Job_Kagerou || BaseJob == Job_Oboro)) {
   bonus bMaxHPrate,15;
   bonus bLongAtkDef,20;
}
if (.@r>=7) {
   bonus bFlee,20;
   bonus2 bSkillAtk,"NJ_HUUMA",BaseLevel;
   bonus2 bSkillAtk,"KO_KAIHOU",3*(BaseLevel/2);
   bonus2 bSkillAtk,"KO_HUUMARANKA",BaseLevel/3;
   if (eaclass()&EAJL_THIRD && (BaseJob == Job_Kagerou || BaseJob == Job_Oboro)) {
       bonus bMaxHPrate,5;
       bonus bLongAtkDef,15;
   }
}
if (.@r>=9) {
   bonus bFlee,20;
   bonus bMaxSPrate,5;
}

Set bonuses (3)

With Rectangular Large Sleeve:

  • As a 3rd or 4th class and for the Kagerou or Oboro line:
    • Takes 35% more damage from ranged physical attacks

With Horn Card:

  • As a 3rd or 4th class and for the Kagerou or Oboro line:
    • Takes 35% more damage from ranged physical attacks
Show 1 more set

With Automatic Orb J01:

  • As a 3rd or 4th class and for the Kagerou or Oboro line:
    • Takes 35% more damage from ranged physical attacks