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Sniping Veil

Sniping Veil

ArmorID 20857VeilCoyote
  • Slots1
  • EquipGarment
  • DEF18
  • Armor Lv1
  • Level130+
  • Weight30
  • RefineYes
  • NPC sell10 z

ClassesRebellion

In-game description

A veil worn by snipers to hide.


MDEF +10


ASPD +10%


MaxHP +15%


Increases Ranged Physical Damage by 10%.


Decreases Damage taken from ranged physical attacks by 20%.


When Level 5 Anti-Material Blast is learned:

Decreases Anti-Material Blast skill cooldown by 2 seconds.


When Level 5 Hammer of God is learned:

Decreases Hammer of God skill cooldown by 10 seconds.


When Level 5 Mass Spiral is learned:

Decreases Variable Casting Time of Mass Spiral by 2 seconds.


Refine Level +7:

MaxHP +5%

Increases Ranged Physical Damage by additional 3%.

Decreases Damage taken from ranged physical attacks by additional 15%.

For each 3 Base Level:

Increases Damage of Mass Spiral by 1%.

For each 4 Base Level:

Increases Damage of Anti-Material Blast by 3%.

For each 5 Base Level:

Increases Damage of Hammer of God by 6%.


Refine Level +9:

MaxHP +5%

Increases Ranged Physical Damage by additional 3%.


When equipped with Rectangular Large Sleeve:

Increases Damage taken from ranged physical attacks by 35%.


When equipped with Horn Card:

Increases Damage taken from ranged physical attacks by 35%.

What it does

  • MDEF +10
  • ASPD +10%
  • MaxHP +15%
  • +10% ranged physical damage
  • Takes 20% less damage from ranged physical attacks
  • With Anti-Material Blast Lv 5 or higher:
    • Anti-Material Blast cooldown -2 s
  • With Hammer of God Lv 5 or higher:
    • Hammer of God cooldown -10 s
  • With Mass Spiral Lv 5 or higher:
    • Mass Spiral cooldown -2 s
  • At refine +7 or higher:
    • MaxHP +5%
    • +3% ranged physical damage
    • Takes 15% less damage from ranged physical attacks
    • For every 3 base levels:
      • Mass Spiral damage +1%
    • For every 4 base levels:
      • Anti-Material Blast damage +3%
    • For every 5 base levels:
      • Hammer of God damage +6%
  • At refine +9 or higher:
    • MaxSP +5%
    • +3% ranged physical damage
Show script
.@r = getrefine();
bonus bMdef,10;
bonus bAspdRate,10;
bonus bMaxHPrate,15;
bonus bLongAtkRate,10;
bonus bLongAtkDef,20;
if (getskilllv("RL_AM_BLAST") >= 5)
   bonus2 bSkillCooldown,"RL_AM_BLAST",-2000;
if (getskilllv("RL_HAMMER_OF_GOD") >= 5)
   bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000;
if (getskilllv("RL_MASS_SPIRAL") >= 5)
   bonus2 bSkillCooldown,"RL_MASS_SPIRAL",-2000;
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus bLongAtkRate,3;
   bonus bLongAtkDef,15;
   bonus2 bSkillAtk,"RL_MASS_SPIRAL",BaseLevel/3;
   bonus2 bSkillAtk,"RL_AM_BLAST",3*(BaseLevel/4);
   bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",6*(BaseLevel/5);
}
if (.@r>=9) {
   bonus bMaxSPrate,5;
   bonus bLongAtkRate,3;
}

Set bonuses (3)

With Automatic Orb J01:

  • Takes 35% more damage from ranged physical attacks

With Rectangular Large Sleeve:

  • Takes 35% more damage from ranged physical attacks
Show 1 more set

With Horn Card:

  • Takes 35% more damage from ranged physical attacks