Sniping Veil
- Slots1
- EquipGarment
- DEF18
- Armor Lv1
- Level130+
- Weight30
- RefineYes
- NPC sell10 z
ClassesRebellion
A veil worn by snipers to hide.
MDEF +10
ASPD +10%
MaxHP +15%
Increases Ranged Physical Damage by 10%.
Decreases Damage taken from ranged physical attacks by 20%.
When Level 5 Anti-Material Blast is learned:
Decreases Anti-Material Blast skill cooldown by 2 seconds.
When Level 5 Hammer of God is learned:
Decreases Hammer of God skill cooldown by 10 seconds.
When Level 5 Mass Spiral is learned:
Decreases Variable Casting Time of Mass Spiral by 2 seconds.
Refine Level +7:
MaxHP +5%
Increases Ranged Physical Damage by additional 3%.
Decreases Damage taken from ranged physical attacks by additional 15%.
For each 3 Base Level:
Increases Damage of Mass Spiral by 1%.
For each 4 Base Level:
Increases Damage of Anti-Material Blast by 3%.
For each 5 Base Level:
Increases Damage of Hammer of God by 6%.
Refine Level +9:
MaxHP +5%
Increases Ranged Physical Damage by additional 3%.
When equipped with Rectangular Large Sleeve:
Increases Damage taken from ranged physical attacks by 35%.
When equipped with Horn Card:
Increases Damage taken from ranged physical attacks by 35%.
- MDEF +10
- ASPD +10%
- MaxHP +15%
- +10% ranged physical damage
- Takes 20% less damage from ranged physical attacks
- With Anti-Material Blast Lv 5 or higher:
- Anti-Material Blast cooldown -2 s
- With Hammer of God Lv 5 or higher:
- Hammer of God cooldown -10 s
- With Mass Spiral Lv 5 or higher:
- Mass Spiral cooldown -2 s
- At refine +7 or higher:
- MaxHP +5%
- +3% ranged physical damage
- Takes 15% less damage from ranged physical attacks
- For every 3 base levels:
- Mass Spiral damage +1%
- For every 4 base levels:
- Anti-Material Blast damage +3%
- For every 5 base levels:
- Hammer of God damage +6%
- At refine +9 or higher:
- MaxSP +5%
- +3% ranged physical damage
Show script
.@r = getrefine();
bonus bMdef,10;
bonus bAspdRate,10;
bonus bMaxHPrate,15;
bonus bLongAtkRate,10;
bonus bLongAtkDef,20;
if (getskilllv("RL_AM_BLAST") >= 5)
bonus2 bSkillCooldown,"RL_AM_BLAST",-2000;
if (getskilllv("RL_HAMMER_OF_GOD") >= 5)
bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000;
if (getskilllv("RL_MASS_SPIRAL") >= 5)
bonus2 bSkillCooldown,"RL_MASS_SPIRAL",-2000;
if (.@r>=7) {
bonus bMaxHPrate,5;
bonus bLongAtkRate,3;
bonus bLongAtkDef,15;
bonus2 bSkillAtk,"RL_MASS_SPIRAL",BaseLevel/3;
bonus2 bSkillAtk,"RL_AM_BLAST",3*(BaseLevel/4);
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",6*(BaseLevel/5);
}
if (.@r>=9) {
bonus bMaxSPrate,5;
bonus bLongAtkRate,3;
}With Automatic Orb J01:
- Takes 35% more damage from ranged physical attacks
With Rectangular Large Sleeve:
- Takes 35% more damage from ranged physical attacks
Show 1 more set
With Horn Card:
- Takes 35% more damage from ranged physical attacks