Enforcer Manteau
- Slots1
- EquipGarment
- DEF18
- Armor Lv1
- Level100+
- Weight30
- RefineYes
- NPC sell10 z
ClassesEvery class
Soaked with blood, this manteau releases terrible aura.
MDEF +10
Decreases After Skill Delay by 5%.
When Cross Impact is Level 5:
Increases Damage of Cross Impact by 5%.
When Grim Tooth is Level 5:
Increases Damage of Grim Tooth by 50%.
When Soul Breaker is Level 10:
Increases Damage of Soul Breaker by 50%.
Refine Level +7:
Decreases After Skill Delay by 3%.
For each Base Level:
Increases Damage of Grim Tooth by 1%.
For each 3 Base Level:
Increases Damage of Soul Breaker by 1%.
For each 30 Base Level:
Increases Damage of Cross Impact by 1%.
Refine Level +9:
MaxSP +5%
Decreases After Skill Delay by 3%.
When equipped by Guillotine Cross class:
MaxHP +15%
Decreases Damage taken from Ranged Physical Damage by 20%.
Refine Level of Enforcer Manteau is +7 or higher:
MaxHP +5%
Decreases Damage taken from Ranged Physical Damage by 15%.
When equipped by Guillotine Cross class:
When equipped with Rectangular Large Sleeve or Horn Card:
Increases Damage taken from Ranged Physical Damage by 35%.
- MDEF +10
- With Grimtooth Lv 5:
- Grimtooth damage +50%
- With Cross Impact Lv 5:
- Cross Impact damage +5%
- With Soul Destroyer Lv 10:
- Soul Destroyer damage +50%
- At refine +7 or higher:
- For every base level:
- Grimtooth damage +1%
- For every 3 base levels:
- Soul Destroyer damage +1%
- For every 30 base levels:
- Cross Impact damage +1%
- For every base level:
- At refine +9 or higher:
- MaxSP +5%
- After-skill delay -6%
- At refine +7 to +8:
- After-skill delay -3%
- As a 3rd or 4th class and for the Assassin line:
- At refine +7 or higher:
- MaxHP +20%
- Takes 35% less damage from ranged physical attacks
- Otherwise:
- MaxHP +15%
- Takes 20% less damage from ranged physical attacks
- At refine +7 or higher:
Show script
.@r = getrefine();
bonus bMdef,10;
if (getskilllv("AS_GRIMTOOTH") == 5) {
bonus2 bSkillAtk,"AS_GRIMTOOTH",50;
}
if (getskilllv("GC_CROSSIMPACT") == 5) {
bonus2 bSkillAtk,"GC_CROSSIMPACT",5;
}
if (getskilllv("ASC_BREAKER") == 10) {
bonus2 bSkillAtk,"ASC_BREAKER",50;
}
if (.@r>=7) {
.@delay += 3;
bonus2 bSkillAtk,"AS_GRIMTOOTH",BaseLevel;
bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel/3;
bonus2 bSkillAtk,"GC_CROSSIMPACT",BaseLevel/30;
}
if (.@r>=9) {
.@delay += 3;
bonus bMaxSPrate,5;
}
bonus bDelayrate,-.@delay;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
if (.@r >= 7) {
bonus bMaxHPrate,20;
bonus bLongAtkDef,35;
}
else {
bonus bMaxHPrate,15;
bonus bLongAtkDef,20;
}
}With Rectangular Large Sleeve:
- Takes 35% more damage from ranged physical attacks
With Horn Card:
- Takes 35% more damage from ranged physical attacks
Show 1 more set
With Automatic Orb J01:
- As a 3rd or 4th class and for the Assassin line:
- Takes 35% more damage from ranged physical attacks