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Enforcer Manteau

Enforcer Manteau

ArmorID 20800Enforcer_cape
  • Slots1
  • EquipGarment
  • DEF18
  • Armor Lv1
  • Level100+
  • Weight30
  • RefineYes
  • NPC sell10 z

ClassesEvery class

In-game description

Soaked with blood, this manteau releases terrible aura.


MDEF +10


Decreases After Skill Delay by 5%.


When Cross Impact is Level 5:

Increases Damage of Cross Impact by 5%.


When Grim Tooth is Level 5:

Increases Damage of Grim Tooth by 50%.


When Soul Breaker is Level 10:

Increases Damage of Soul Breaker by 50%.


Refine Level +7:

Decreases After Skill Delay by 3%.

For each Base Level:

Increases Damage of Grim Tooth by 1%.

For each 3 Base Level:

Increases Damage of Soul Breaker by 1%.

For each 30 Base Level:

Increases Damage of Cross Impact by 1%.


Refine Level +9:

MaxSP +5%

Decreases After Skill Delay by 3%.


When equipped by Guillotine Cross class:

MaxHP +15%

Decreases Damage taken from Ranged Physical Damage by 20%.

Refine Level of Enforcer Manteau is +7 or higher:

MaxHP +5%

Decreases Damage taken from Ranged Physical Damage by 15%.


When equipped by Guillotine Cross class:

When equipped with Rectangular Large Sleeve or Horn Card:

Increases Damage taken from Ranged Physical Damage by 35%.

What it does

  • MDEF +10
  • With Grimtooth Lv 5:
    • Grimtooth damage +50%
  • With Cross Impact Lv 5:
    • Cross Impact damage +5%
  • With Soul Destroyer Lv 10:
    • Soul Destroyer damage +50%
  • At refine +7 or higher:
    • For every base level:
      • Grimtooth damage +1%
    • For every 3 base levels:
      • Soul Destroyer damage +1%
    • For every 30 base levels:
      • Cross Impact damage +1%
  • At refine +9 or higher:
    • MaxSP +5%
    • After-skill delay -6%
  • At refine +7 to +8:
    • After-skill delay -3%
  • As a 3rd or 4th class and for the Assassin line:
    • At refine +7 or higher:
      • MaxHP +20%
      • Takes 35% less damage from ranged physical attacks
    • Otherwise:
      • MaxHP +15%
      • Takes 20% less damage from ranged physical attacks
Show script
.@r = getrefine();
bonus bMdef,10;
if (getskilllv("AS_GRIMTOOTH") == 5) {
   bonus2 bSkillAtk,"AS_GRIMTOOTH",50;
}
if (getskilllv("GC_CROSSIMPACT") == 5) {
   bonus2 bSkillAtk,"GC_CROSSIMPACT",5;
}
if (getskilllv("ASC_BREAKER") == 10) {
   bonus2 bSkillAtk,"ASC_BREAKER",50;
}
if (.@r>=7) {
   .@delay += 3;
   bonus2 bSkillAtk,"AS_GRIMTOOTH",BaseLevel;
   bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel/3;
   bonus2 bSkillAtk,"GC_CROSSIMPACT",BaseLevel/30;
}
if (.@r>=9) {
   .@delay += 3;
   bonus bMaxSPrate,5;
}
bonus bDelayrate,-.@delay;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
   if (.@r >= 7) {
      bonus bMaxHPrate,20;
      bonus bLongAtkDef,35;
   }
   else {
      bonus bMaxHPrate,15;
      bonus bLongAtkDef,20;
   }
}

Set bonuses (3)

With Rectangular Large Sleeve:

  • Takes 35% more damage from ranged physical attacks

With Horn Card:

  • Takes 35% more damage from ranged physical attacks
Show 1 more set

With Automatic Orb J01:

  • As a 3rd or 4th class and for the Assassin line:
    • Takes 35% more damage from ranged physical attacks