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Avenger Wizard Staff

Avenger Wizard Staff

Weapon · 2hStaffID 2034Avenger_Wizardy_Staff
  • EquipTwo-handed
  • ATK70
  • MATK210
  • Range1
  • Weapon Lv4
  • Level100+
  • Weight0
  • RefineYes
  • NPC sell10 z

ClassesSuper Novice line, Wizard line, Sage line, Priest line, Monk line and Soul Linker line (3rd and 4th classes only)

In-game description

A dark staff made out of the regrets of people whose died in battlefield.


MATK +210


Increases Magical Damage against monsters of Demi-Human race by 25%.


Decreases Damage taken from Demi-Human race by 10%.


For each Refine Level:

Ignores magical defense of enemies of Demi-Human race by 5%.


Refine Level +5:

Increases Magical Damage against monsters of Demi-Human race by 10%.

Decreases Damage taken from Demi-Human race by additional 10%.


Refine Level +7:

Increases Magical Damage against monsters of Demi-Human race by 10%.

Decreases Damage taken from Demi-Human race by additional 10%.

Ruin Level 1.


Refine Level +9:

Increases Damage of Comet by 20%.


Indestructible in battle

What it does

  • This weapon cannot break
  • +25% magic damage against Demi-Human race enemies
  • Takes 10% less damage from Demi-Human race enemies
  • For every refine level:
    • Ignores 5% of the MDEF of Demi-Human race enemies
  • At refine +5 or higher:
    • +10% magic damage against Demi-Human race enemies
    • Takes 10% less damage from Demi-Human race enemies
  • At refine +7 or higher:
    • +14% to +20% magic damage against Demi-Human race enemies (by refine: +14% at +0, +18% at +9, +20% at +10)
    • Takes 10% less damage from Demi-Human race enemies
  • At refine +9 or higher:
    • Comet damage +20%
Show script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bMagicAddRace,RC_DemiHuman,25;
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5*.@r;
if (.@r>4) {
   bonus2 bMagicAddRace,RC_DemiHuman,10;
   bonus2 bSubRace,RC_DemiHuman,10;
}
if (.@r>6) {
   .@bonus = 14;
   if(.@r>7)
      .@bonus += min((.@r - 7) * 2,6);
   bonus2 bMagicAddRace,RC_DemiHuman,.@bonus;
   bonus2 bSubRace,RC_DemiHuman,10;
}
if (.@r>8)
   bonus2 bSkillAtk,"WL_COMET",20;