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Magical Feather

Magical Feather

ArmorID 19211Magical_Feather_K
  • Slots1
  • EquipUpper headgear
  • DEF5
  • Armor Lv1
  • Level10+
  • Weight3
  • RefineYes
  • NPC sell10 z

ClassesEvery class

In-game description

A winged hairband wore by priest whose fought demons.

Increases the attack and defense power against specific element.


Random chance to auto-cast Level 1 Holy Light when dealing physical damage.


Increases Physical Damage against enemies of Poison, Holy, Ghost, Shadow, Undead elemental monsters by 5%.


For each 3 Refine Levels:

Increases Damage of Holy Light by 100%.

Increases SP Consumption by of Holy Light by 10.


Refine Level +7:

Increases Physical Damage against enemies of Poison, Holy, Ghost, Shadow and Undead elemental monsters by 5%.


Refine Level +9:

Decreases Damage taken from Poison, Holy, Ghost, Shadow, Undead elemental monsters by 5%.


Refine Level +12:

Increases the rate of auto-casting Holy Light.

What it does

  • At refine +7 or higher:
    • +10% magic damage against Shadow and Shadow element enemies+10% magic damage against Shadow and Shadow element enemies+10% magic damage against Shadow and Shadow element enemies+10% magic damage against Shadow element enemies+10% magic and physical damage against Shadow element enemies+10% magic damage against Shadow and Undead element enemies+10% magic damage against Shadow and Ghost element enemies+10% magic damage against Shadow and Holy element enemies+10% magic damage against Shadow and Poison element enemies+10% magic damage against Shadow element enemies
    • +10% physical damage against Undead element enemies+10% magic damage against Shadow and Shadow element enemies+10% magic damage against Shadow and Shadow element enemies+10% magic damage against Shadow element enemies+10% magic and physical damage against Shadow element enemies+10% magic damage against Shadow and Undead element enemies+10% magic damage against Shadow and Ghost element enemies+10% magic damage against Shadow and Holy element enemies+10% magic damage against Shadow and Poison element enemies+10% magic damage against Shadow element enemies
  • At refine +6 or lower:
    • +5% magic damage against Shadow and Shadow element enemies+5% magic damage against Shadow and Shadow element enemies+5% magic damage against Shadow and Shadow element enemies+5% magic damage against Shadow element enemies+5% magic and physical damage against Shadow element enemies+5% magic damage against Shadow and Undead element enemies+5% magic damage against Shadow and Ghost element enemies+5% magic damage against Shadow and Holy element enemies+5% magic damage against Shadow and Poison element enemies+5% magic damage against Shadow element enemies
    • +5% physical damage against Undead element enemies+5% magic damage against Shadow and Shadow element enemies+5% magic damage against Shadow and Shadow element enemies+5% magic damage against Shadow element enemies+5% magic and physical damage against Shadow element enemies+5% magic damage against Shadow and Undead element enemies+5% magic damage against Shadow and Ghost element enemies+5% magic damage against Shadow and Holy element enemies+5% magic damage against Shadow and Poison element enemies+5% magic damage against Shadow element enemies
  • At refine +9 or higher:
    • Takes 7% less damage from Shadow, Poison, Holy, Ghost and Undead element attacks
  • For every refine level:
    • Holy Light damage +33.33%
    • Holy Light SP cost +3.33
  • At refine +12 or higher:
    • 1% chance to cast Holy Light Lv 2 when attacking
    • 0.5% chance to cast Holy Light Lv 2 when attacking
  • At refine +9 to +11:
    • 1% chance to cast Holy Light Lv 1 when attacking
    • 0.5% chance to cast Holy Light Lv 1 when attacking
  • At refine +8 or lower:
    • 1% chance to cast Holy Light Lv 1 when attacking
    • 0.5% chance to cast Holy Light Lv 1 when attacking
Show script
.@r = getrefine();
if (.@r>=7)
   .@b = 10;
else
   .@b = 5;
bonus2 bMagicAddEle,Ele_Dark,.@b;
bonus2 bMagicAddEle,Ele_Poison,.@b;
bonus2 bMagicAddEle,Ele_Holy,.@b;
bonus2 bMagicAddEle,Ele_Ghost,.@b;
bonus2 bMagicAddEle,Ele_Undead,.@b;
bonus2 bAddEle,Ele_Dark,.@b;
bonus2 bAddEle,Ele_Poison,.@b;
bonus2 bAddEle,Ele_Holy,.@b;
bonus2 bAddEle,Ele_Ghost,.@b;
bonus2 bAddEle,Ele_Undead,.@b;
if (.@r>=9) {
   bonus2 bSubEle,Ele_Dark,7;
   bonus2 bSubEle,Ele_Poison,7;
   bonus2 bSubEle,Ele_Holy,7;
   bonus2 bSubEle,Ele_Ghost,7;
   bonus2 bSubEle,Ele_Undead,7;
   if (.@r>=12) {
      .@val = 1;
   }
}
bonus2 bSkillAtk,"AL_HOLYLIGHT",100*.@r/3;
bonus2 bSkillUseSP,"AL_HOLYLIGHT",-10*.@r/3;
bonus5 bAutoSpell,"AL_HOLYLIGHT",1+.@val,10,BF_SHORT|BF_WEAPON,1;
bonus5 bAutoSpell,"AL_HOLYLIGHT",1+.@val,5,BF_LONG|BF_WEAPON,1;