Magical Feather
ArmorID 19211Magical_Feather_K
- Slots1
- EquipUpper headgear
- DEF5
- Armor Lv1
- Level10+
- Weight3
- RefineYes
- NPC sell10 z
ClassesEvery class
A winged hairband wore by priest whose fought demons.
Increases the attack and defense power against specific element.
Random chance to auto-cast Level 1 Holy Light when dealing physical damage.
Increases Physical Damage against enemies of Poison, Holy, Ghost, Shadow, Undead elemental monsters by 5%.
For each 3 Refine Levels:
Increases Damage of Holy Light by 100%.
Increases SP Consumption by of Holy Light by 10.
Refine Level +7:
Increases Physical Damage against enemies of Poison, Holy, Ghost, Shadow and Undead elemental monsters by 5%.
Refine Level +9:
Decreases Damage taken from Poison, Holy, Ghost, Shadow, Undead elemental monsters by 5%.
Refine Level +12:
Increases the rate of auto-casting Holy Light.
- At refine +7 or higher:
- +10% magic damage against Shadow and Shadow element enemies+10% magic damage against Shadow and Shadow element enemies+10% magic damage against Shadow and Shadow element enemies+10% magic damage against Shadow element enemies+10% magic and physical damage against Shadow element enemies+10% magic damage against Shadow and Undead element enemies+10% magic damage against Shadow and Ghost element enemies+10% magic damage against Shadow and Holy element enemies+10% magic damage against Shadow and Poison element enemies+10% magic damage against Shadow element enemies
- +10% physical damage against Undead element enemies+10% magic damage against Shadow and Shadow element enemies+10% magic damage against Shadow and Shadow element enemies+10% magic damage against Shadow element enemies+10% magic and physical damage against Shadow element enemies+10% magic damage against Shadow and Undead element enemies+10% magic damage against Shadow and Ghost element enemies+10% magic damage against Shadow and Holy element enemies+10% magic damage against Shadow and Poison element enemies+10% magic damage against Shadow element enemies
- At refine +6 or lower:
- +5% magic damage against Shadow and Shadow element enemies+5% magic damage against Shadow and Shadow element enemies+5% magic damage against Shadow and Shadow element enemies+5% magic damage against Shadow element enemies+5% magic and physical damage against Shadow element enemies+5% magic damage against Shadow and Undead element enemies+5% magic damage against Shadow and Ghost element enemies+5% magic damage against Shadow and Holy element enemies+5% magic damage against Shadow and Poison element enemies+5% magic damage against Shadow element enemies
- +5% physical damage against Undead element enemies+5% magic damage against Shadow and Shadow element enemies+5% magic damage against Shadow and Shadow element enemies+5% magic damage against Shadow element enemies+5% magic and physical damage against Shadow element enemies+5% magic damage against Shadow and Undead element enemies+5% magic damage against Shadow and Ghost element enemies+5% magic damage against Shadow and Holy element enemies+5% magic damage against Shadow and Poison element enemies+5% magic damage against Shadow element enemies
- At refine +9 or higher:
- Takes 7% less damage from Shadow, Poison, Holy, Ghost and Undead element attacks
- For every refine level:
- Holy Light damage +33.33%
- Holy Light SP cost +3.33
- At refine +12 or higher:
- 1% chance to cast Holy Light Lv 2 when attacking
- 0.5% chance to cast Holy Light Lv 2 when attacking
- At refine +9 to +11:
- 1% chance to cast Holy Light Lv 1 when attacking
- 0.5% chance to cast Holy Light Lv 1 when attacking
- At refine +8 or lower:
- 1% chance to cast Holy Light Lv 1 when attacking
- 0.5% chance to cast Holy Light Lv 1 when attacking
Show script
.@r = getrefine();
if (.@r>=7)
.@b = 10;
else
.@b = 5;
bonus2 bMagicAddEle,Ele_Dark,.@b;
bonus2 bMagicAddEle,Ele_Poison,.@b;
bonus2 bMagicAddEle,Ele_Holy,.@b;
bonus2 bMagicAddEle,Ele_Ghost,.@b;
bonus2 bMagicAddEle,Ele_Undead,.@b;
bonus2 bAddEle,Ele_Dark,.@b;
bonus2 bAddEle,Ele_Poison,.@b;
bonus2 bAddEle,Ele_Holy,.@b;
bonus2 bAddEle,Ele_Ghost,.@b;
bonus2 bAddEle,Ele_Undead,.@b;
if (.@r>=9) {
bonus2 bSubEle,Ele_Dark,7;
bonus2 bSubEle,Ele_Poison,7;
bonus2 bSubEle,Ele_Holy,7;
bonus2 bSubEle,Ele_Ghost,7;
bonus2 bSubEle,Ele_Undead,7;
if (.@r>=12) {
.@val = 1;
}
}
bonus2 bSkillAtk,"AL_HOLYLIGHT",100*.@r/3;
bonus2 bSkillUseSP,"AL_HOLYLIGHT",-10*.@r/3;
bonus5 bAutoSpell,"AL_HOLYLIGHT",1+.@val,10,BF_SHORT|BF_WEAPON,1;
bonus5 bAutoSpell,"AL_HOLYLIGHT",1+.@val,5,BF_LONG|BF_WEAPON,1;